54 lines
1 KiB
C++
54 lines
1 KiB
C++
// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
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#include "TypeSerialization.h"
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#include "nvcore/Stream.h"
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#include "nvmath/Vector.h"
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#include "nvmath/Matrix.h"
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#include "nvmath/Quaternion.h"
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#include "nvmath/Basis.h"
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#include "nvmath/Box.h"
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#include "nvmath/Plane.inl"
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using namespace nv;
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Stream & nv::operator<< (Stream & s, Vector2 & v)
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{
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return s << v.x << v.y;
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}
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Stream & nv::operator<< (Stream & s, Vector3 & v)
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{
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return s << v.x << v.y << v.z;
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}
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Stream & nv::operator<< (Stream & s, Vector4 & v)
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{
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return s << v.x << v.y << v.z << v.w;
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}
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Stream & nv::operator<< (Stream & s, Matrix & m)
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{
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return s;
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}
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Stream & nv::operator<< (Stream & s, Quaternion & q)
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{
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return s << q.x << q.y << q.z << q.w;
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}
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Stream & nv::operator<< (Stream & s, Basis & basis)
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{
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return s << basis.tangent << basis.bitangent << basis.normal;
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}
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Stream & nv::operator<< (Stream & s, Box & box)
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{
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return s << box.minCorner << box.maxCorner;
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}
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Stream & nv::operator<< (Stream & s, Plane & plane)
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{
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return s << plane.v;
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}
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