godot/core/math/interpolator.h
lawnjelly ae67e51ceb Fixed Timestep Interpolation (3D)
Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.

This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2021-09-30 15:58:45 +01:00

57 lines
2.9 KiB
C++

/*************************************************************************/
/* interpolator.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef INTERPOLATOR_H
#define INTERPOLATOR_H
#include "core/math/math_defs.h"
#include "core/math/vector3.h"
// Keep all the functions for fixed timestep interpolation together
class Transform;
class Interpolator {
static real_t vec3_sum(const Vector3 &p_pt) { return p_pt.x + p_pt.y + p_pt.z; }
public:
enum Method {
INTERP_LERP,
INTERP_SLERP,
};
static void interpolate_transform_linear(const Transform &p_prev, const Transform &p_curr, Transform &r_result, real_t p_fraction);
static void interpolate_transform(const Transform &p_prev, const Transform &p_curr, Transform &r_result, real_t p_fraction, Method p_method);
static real_t checksum_transform(const Transform &p_transform);
static bool should_slerp(const Basis &p_a, const Basis &p_b);
};
#endif // INTERPOLATOR_H