godot/platform/x11
Rémi Verschelde acd14e645a Remove unused classes and stray headers
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```

(cherry picked from commit 9d24541597)
2020-03-25 11:38:54 +01:00
..
export Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
context_gl_x11.cpp
context_gl_x11.h
crash_handler_x11.cpp
crash_handler_x11.h
detect.py assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 23:53:23 +01:00
detect_prime.cpp Remove unused classes and stray headers 2020-03-25 11:38:54 +01:00
detect_prime.h
godot_x11.cpp
joypad_linux.cpp issue-37239 add relaxation to conditions in the joystick check routine for being identified as joystick 2020-03-25 11:38:54 +01:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp Fix pressure / tilt ranges on Linux. 2020-02-14 15:58:15 +01:00
os_x11.h Restores correct window position after fullscreen toggling off on Linux 2020-02-06 13:02:07 +01:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_x11_builders.py
power_x11.cpp
power_x11.h
SCsub