godot/editor/SCsub
Andrii Doroshenko (Xrayez) d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00

110 lines
3.6 KiB
Python

#!/usr/bin/env python
Import("env")
env.editor_sources = []
import os
import os.path
import glob
import editor_builders
def _make_doc_data_class_path(to_path):
# NOTE: It is safe to generate this file here, since this is still executed serially
g = open(os.path.join(to_path, "doc_data_class_path.gen.h"), "w", encoding="utf-8")
g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n")
for c in sorted(env.doc_class_path):
g.write('\t{"' + c + '", "' + env.doc_class_path[c] + '"},\n')
g.write("\t{nullptr, nullptr}\n")
g.write("};\n")
g.close()
if env["tools"]:
# Register exporters
reg_exporters_inc = '#include "register_exporters.h"\n'
reg_exporters = "void register_exporters() {\n"
for e in env.platform_exporters:
env.add_source_files(env.editor_sources, "#platform/" + e + "/export/export.cpp")
reg_exporters += "\tregister_" + e + "_exporter();\n"
reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
reg_exporters += "}\n"
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("register_exporters.gen.cpp", "w", encoding="utf-8") as f:
f.write(reg_exporters_inc)
f.write(reg_exporters)
# Core API documentation.
docs = []
docs += Glob("#doc/classes/*.xml")
# Module API documentation.
module_dirs = []
for d in env.doc_class_path.values():
if d not in module_dirs:
module_dirs.append(d)
for d in module_dirs:
if not os.path.isabs(d):
docs += Glob("#" + d + "/*.xml") # Built-in.
else:
docs += Glob(d + "/*.xml") # Custom.
_make_doc_data_class_path(os.path.join(env.Dir("#").abspath, "editor"))
docs = sorted(docs)
env.Depends("#editor/doc_data_compressed.gen.h", docs)
env.CommandNoCache(
"#editor/doc_data_compressed.gen.h",
docs,
env.Run(editor_builders.make_doc_header, "Generating documentation header."),
)
path = env.Dir(".").abspath
# Editor translations
tlist = glob.glob(path + "/translations/*.po")
env.Depends("#editor/editor_translations.gen.h", tlist)
env.CommandNoCache(
"#editor/editor_translations.gen.h",
tlist,
env.Run(editor_builders.make_editor_translations_header, "Generating editor translations header."),
)
# Documentation translations
tlist = glob.glob(env.Dir("#doc").abspath + "/translations/*.po")
env.Depends("#editor/doc_translations.gen.h", tlist)
env.CommandNoCache(
"#editor/doc_translations.gen.h",
tlist,
env.Run(editor_builders.make_doc_translations_header, "Generating translations header."),
)
# Fonts
flist = glob.glob(path + "/../thirdparty/fonts/*.ttf")
flist.extend(glob.glob(path + "/../thirdparty/fonts/*.otf"))
flist.sort()
env.Depends("#editor/builtin_fonts.gen.h", flist)
env.CommandNoCache(
"#editor/builtin_fonts.gen.h",
flist,
env.Run(editor_builders.make_fonts_header, "Generating builtin fonts header."),
)
env.add_source_files(env.editor_sources, "*.cpp")
SConscript("debugger/SCsub")
SConscript("fileserver/SCsub")
SConscript("icons/SCsub")
SConscript("import/SCsub")
SConscript("plugins/SCsub")
lib = env.add_library("editor", env.editor_sources)
env.Prepend(LIBS=[lib])