godot/modules/bullet/slider_joint_bullet.h
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

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/*************************************************************************/
/* slider_joint_bullet.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SLIDER_JOINT_BULLET_H
#define SLIDER_JOINT_BULLET_H
#include "joint_bullet.h"
/**
@author AndreaCatania
*/
class RigidBodyBullet;
class SliderJointBullet : public JointBullet {
class btSliderConstraint *sliderConstraint;
public:
/// Reference frame is A
SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB);
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_SLIDER; }
const RigidBodyBullet *getRigidBodyA() const;
const RigidBodyBullet *getRigidBodyB() const;
const Transform getCalculatedTransformA() const;
const Transform getCalculatedTransformB() const;
const Transform getFrameOffsetA() const;
const Transform getFrameOffsetB() const;
Transform getFrameOffsetA();
Transform getFrameOffsetB();
real_t getLowerLinLimit() const;
void setLowerLinLimit(real_t lowerLimit);
real_t getUpperLinLimit() const;
void setUpperLinLimit(real_t upperLimit);
real_t getLowerAngLimit() const;
void setLowerAngLimit(real_t lowerLimit);
real_t getUpperAngLimit() const;
void setUpperAngLimit(real_t upperLimit);
real_t getSoftnessDirLin() const;
real_t getRestitutionDirLin() const;
real_t getDampingDirLin() const;
real_t getSoftnessDirAng() const;
real_t getRestitutionDirAng() const;
real_t getDampingDirAng() const;
real_t getSoftnessLimLin() const;
real_t getRestitutionLimLin() const;
real_t getDampingLimLin() const;
real_t getSoftnessLimAng() const;
real_t getRestitutionLimAng() const;
real_t getDampingLimAng() const;
real_t getSoftnessOrthoLin() const;
real_t getRestitutionOrthoLin() const;
real_t getDampingOrthoLin() const;
real_t getSoftnessOrthoAng() const;
real_t getRestitutionOrthoAng() const;
real_t getDampingOrthoAng() const;
void setSoftnessDirLin(real_t softnessDirLin);
void setRestitutionDirLin(real_t restitutionDirLin);
void setDampingDirLin(real_t dampingDirLin);
void setSoftnessDirAng(real_t softnessDirAng);
void setRestitutionDirAng(real_t restitutionDirAng);
void setDampingDirAng(real_t dampingDirAng);
void setSoftnessLimLin(real_t softnessLimLin);
void setRestitutionLimLin(real_t restitutionLimLin);
void setDampingLimLin(real_t dampingLimLin);
void setSoftnessLimAng(real_t softnessLimAng);
void setRestitutionLimAng(real_t restitutionLimAng);
void setDampingLimAng(real_t dampingLimAng);
void setSoftnessOrthoLin(real_t softnessOrthoLin);
void setRestitutionOrthoLin(real_t restitutionOrthoLin);
void setDampingOrthoLin(real_t dampingOrthoLin);
void setSoftnessOrthoAng(real_t softnessOrthoAng);
void setRestitutionOrthoAng(real_t restitutionOrthoAng);
void setDampingOrthoAng(real_t dampingOrthoAng);
void setPoweredLinMotor(bool onOff);
bool getPoweredLinMotor();
void setTargetLinMotorVelocity(real_t targetLinMotorVelocity);
real_t getTargetLinMotorVelocity();
void setMaxLinMotorForce(real_t maxLinMotorForce);
real_t getMaxLinMotorForce();
void setPoweredAngMotor(bool onOff);
bool getPoweredAngMotor();
void setTargetAngMotorVelocity(real_t targetAngMotorVelocity);
real_t getTargetAngMotorVelocity();
void setMaxAngMotorForce(real_t maxAngMotorForce);
real_t getMaxAngMotorForce();
real_t getLinearPos();
void set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer3D::SliderJointParam p_param) const;
};
#endif