godot/scene/gui/rich_text_effect.cpp
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

111 lines
5.5 KiB
C++

/*************************************************************************/
/* rich_text_effect.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rich_text_effect.h"
#include "core/object/script_language.h"
void RichTextEffect::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform")));
}
Variant RichTextEffect::get_bbcode() const {
Variant r;
if (get_script_instance()) {
if (!get_script_instance()->get("bbcode", r)) {
String path = get_script_instance()->get_script()->get_path();
r = path.get_file().get_basename();
}
}
return r;
}
bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) {
bool return_value = false;
if (get_script_instance()) {
Variant v = get_script_instance()->call("_process_custom_fx", p_cfx);
if (v.get_type() != Variant::BOOL) {
return_value = false;
} else {
return_value = (bool)v;
}
}
return return_value;
}
RichTextEffect::RichTextEffect() {
}
void CharFXTransform::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_range"), &CharFXTransform::get_range);
ClassDB::bind_method(D_METHOD("set_range", "range"), &CharFXTransform::set_range);
ClassDB::bind_method(D_METHOD("get_elapsed_time"), &CharFXTransform::get_elapsed_time);
ClassDB::bind_method(D_METHOD("set_elapsed_time", "time"), &CharFXTransform::set_elapsed_time);
ClassDB::bind_method(D_METHOD("is_visible"), &CharFXTransform::is_visible);
ClassDB::bind_method(D_METHOD("set_visibility", "visibility"), &CharFXTransform::set_visibility);
ClassDB::bind_method(D_METHOD("is_outline"), &CharFXTransform::is_outline);
ClassDB::bind_method(D_METHOD("set_outline", "outline"), &CharFXTransform::set_outline);
ClassDB::bind_method(D_METHOD("get_offset"), &CharFXTransform::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CharFXTransform::set_offset);
ClassDB::bind_method(D_METHOD("get_color"), &CharFXTransform::get_color);
ClassDB::bind_method(D_METHOD("set_color", "color"), &CharFXTransform::set_color);
ClassDB::bind_method(D_METHOD("get_environment"), &CharFXTransform::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "environment"), &CharFXTransform::set_environment);
ClassDB::bind_method(D_METHOD("get_glyph_index"), &CharFXTransform::get_glyph_index);
ClassDB::bind_method(D_METHOD("set_glyph_index", "glyph_index"), &CharFXTransform::set_glyph_index);
ClassDB::bind_method(D_METHOD("get_font"), &CharFXTransform::get_font);
ClassDB::bind_method(D_METHOD("set_font", "font"), &CharFXTransform::set_font);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "range"), "set_range", "get_range");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "elapsed_time"), "set_elapsed_time", "get_elapsed_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visibility", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "outline"), "set_outline", "is_outline");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index");
ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font");
}
CharFXTransform::CharFXTransform() {
}
CharFXTransform::~CharFXTransform() {
environment.clear();
}