godot/platform
Fabio Alessandrelli 919bbf8077 [HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Enable lto support (saves ~2MiB in release).
- Enable optional closure compiler pass for JS and generated code.
- Enable optional pthreads support.
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
2020-03-11 16:09:31 +01:00
..
android Fix initialization of the GodotPayment plugin 2020-03-09 10:32:23 +01:00
haiku Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
iphone Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
javascript [HTML5] Refactor JS, threads support, closures. 2020-03-11 16:09:31 +01:00
osx Revert "Change LINKFLAGS to FRAMEWORKS which is supported since" 2020-03-10 09:55:28 +01:00
server assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 14:37:52 +01:00
uwp Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
windows Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
x11 Linux: Add Mesa 20 "Intel" to prime detection 2020-03-11 08:35:59 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00