258 lines
9.3 KiB
C++
258 lines
9.3 KiB
C++
/*************************************************************************/
|
|
/* tile_set.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TILE_SET_H
|
|
#define TILE_SET_H
|
|
|
|
#include "core/array.h"
|
|
#include "core/resource.h"
|
|
#include "scene/2d/light_occluder_2d.h"
|
|
#include "scene/2d/navigation_polygon.h"
|
|
#include "scene/resources/shape_2d.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
class TileSet : public Resource {
|
|
|
|
GDCLASS(TileSet, Resource);
|
|
|
|
public:
|
|
struct ShapeData {
|
|
Ref<Shape2D> shape;
|
|
Transform2D shape_transform;
|
|
Vector2 autotile_coord;
|
|
bool one_way_collision;
|
|
float one_way_collision_margin;
|
|
|
|
ShapeData() {
|
|
one_way_collision = false;
|
|
one_way_collision_margin = 1.0;
|
|
}
|
|
};
|
|
|
|
enum BitmaskMode {
|
|
BITMASK_2X2,
|
|
BITMASK_3X3_MINIMAL,
|
|
BITMASK_3X3
|
|
};
|
|
|
|
enum AutotileBindings {
|
|
BIND_TOPLEFT = 1,
|
|
BIND_TOP = 2,
|
|
BIND_TOPRIGHT = 4,
|
|
BIND_LEFT = 8,
|
|
BIND_CENTER = 16,
|
|
BIND_RIGHT = 32,
|
|
BIND_BOTTOMLEFT = 64,
|
|
BIND_BOTTOM = 128,
|
|
BIND_BOTTOMRIGHT = 256
|
|
};
|
|
|
|
enum TileMode {
|
|
SINGLE_TILE,
|
|
AUTO_TILE,
|
|
ATLAS_TILE
|
|
};
|
|
|
|
struct AutotileData {
|
|
BitmaskMode bitmask_mode;
|
|
Size2 size;
|
|
int spacing;
|
|
Vector2 icon_coord;
|
|
Map<Vector2, uint16_t> flags;
|
|
Map<Vector2, Ref<OccluderPolygon2D> > occluder_map;
|
|
Map<Vector2, Ref<NavigationPolygon> > navpoly_map;
|
|
Map<Vector2, int> priority_map;
|
|
Map<Vector2, int> z_index_map;
|
|
|
|
// Default size to prevent invalid value
|
|
explicit AutotileData() :
|
|
bitmask_mode(BITMASK_2X2),
|
|
size(64, 64),
|
|
spacing(0),
|
|
icon_coord(0, 0) {}
|
|
};
|
|
|
|
private:
|
|
struct TileData {
|
|
|
|
String name;
|
|
Ref<Texture> texture;
|
|
Ref<Texture> normal_map;
|
|
Vector2 offset;
|
|
Rect2i region;
|
|
Vector<ShapeData> shapes_data;
|
|
Vector2 occluder_offset;
|
|
Ref<OccluderPolygon2D> occluder;
|
|
Vector2 navigation_polygon_offset;
|
|
Ref<NavigationPolygon> navigation_polygon;
|
|
Ref<ShaderMaterial> material;
|
|
TileMode tile_mode;
|
|
Color modulate;
|
|
AutotileData autotile_data;
|
|
int z_index;
|
|
|
|
// Default modulate for back-compat
|
|
explicit TileData() :
|
|
tile_mode(SINGLE_TILE),
|
|
modulate(1, 1, 1),
|
|
z_index(0) {}
|
|
};
|
|
|
|
Map<int, TileData> tile_map;
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
void _tile_set_shapes(int p_id, const Array &p_shapes);
|
|
Array _tile_get_shapes(int p_id) const;
|
|
Array _get_tiles_ids() const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void create_tile(int p_id);
|
|
|
|
void autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode);
|
|
BitmaskMode autotile_get_bitmask_mode(int p_id) const;
|
|
|
|
void tile_set_name(int p_id, const String &p_name);
|
|
String tile_get_name(int p_id) const;
|
|
|
|
void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
|
|
Ref<Texture> tile_get_texture(int p_id) const;
|
|
|
|
void tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map);
|
|
Ref<Texture> tile_get_normal_map(int p_id) const;
|
|
|
|
void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
|
|
Vector2 tile_get_texture_offset(int p_id) const;
|
|
|
|
void tile_set_region(int p_id, const Rect2 &p_region);
|
|
Rect2 tile_get_region(int p_id) const;
|
|
|
|
void tile_set_tile_mode(int p_id, TileMode p_tile_mode);
|
|
TileMode tile_get_tile_mode(int p_id) const;
|
|
|
|
void autotile_set_icon_coordinate(int p_id, Vector2 coord);
|
|
Vector2 autotile_get_icon_coordinate(int p_id) const;
|
|
|
|
void autotile_set_spacing(int p_id, int p_spacing);
|
|
int autotile_get_spacing(int p_id) const;
|
|
|
|
void autotile_set_size(int p_id, Size2 p_size);
|
|
Size2 autotile_get_size(int p_id) const;
|
|
|
|
void autotile_clear_bitmask_map(int p_id);
|
|
void autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority);
|
|
int autotile_get_subtile_priority(int p_id, const Vector2 &p_coord);
|
|
const Map<Vector2, int> &autotile_get_priority_map(int p_id) const;
|
|
|
|
void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index);
|
|
int autotile_get_z_index(int p_id, const Vector2 &p_coord);
|
|
const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const;
|
|
|
|
void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag);
|
|
uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord);
|
|
const Map<Vector2, uint16_t> &autotile_get_bitmask_map(int p_id);
|
|
Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2());
|
|
|
|
void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
|
|
Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
|
|
|
|
void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset);
|
|
Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const;
|
|
|
|
void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset);
|
|
Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const;
|
|
|
|
void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
|
|
bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
|
|
|
|
void tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin);
|
|
float tile_get_shape_one_way_margin(int p_id, int p_shape_id) const;
|
|
|
|
void tile_clear_shapes(int p_id);
|
|
void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2());
|
|
int tile_get_shape_count(int p_id) const;
|
|
|
|
void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);
|
|
Vector<ShapeData> tile_get_shapes(int p_id) const;
|
|
|
|
void tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material);
|
|
Ref<ShaderMaterial> tile_get_material(int p_id) const;
|
|
|
|
void tile_set_modulate(int p_id, const Color &p_modulate);
|
|
Color tile_get_modulate(int p_id) const;
|
|
|
|
void tile_set_occluder_offset(int p_id, const Vector2 &p_offset);
|
|
Vector2 tile_get_occluder_offset(int p_id) const;
|
|
|
|
void tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder);
|
|
Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const;
|
|
|
|
void autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord);
|
|
Ref<OccluderPolygon2D> autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const;
|
|
const Map<Vector2, Ref<OccluderPolygon2D> > &autotile_get_light_oclusion_map(int p_id) const;
|
|
|
|
void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset);
|
|
Vector2 tile_get_navigation_polygon_offset(int p_id) const;
|
|
|
|
void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon);
|
|
Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const;
|
|
|
|
void autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord);
|
|
Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const;
|
|
const Map<Vector2, Ref<NavigationPolygon> > &autotile_get_navigation_map(int p_id) const;
|
|
|
|
void tile_set_z_index(int p_id, int p_z_index);
|
|
int tile_get_z_index(int p_id) const;
|
|
|
|
void remove_tile(int p_id);
|
|
|
|
bool has_tile(int p_id) const;
|
|
|
|
bool is_tile_bound(int p_drawn_id, int p_neighbor_id);
|
|
|
|
int find_tile_by_name(const String &p_name) const;
|
|
void get_tile_list(List<int> *p_tiles) const;
|
|
|
|
void clear();
|
|
|
|
int get_last_unused_tile_id() const;
|
|
|
|
TileSet();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TileSet::AutotileBindings);
|
|
VARIANT_ENUM_CAST(TileSet::BitmaskMode);
|
|
VARIANT_ENUM_CAST(TileSet::TileMode);
|
|
|
|
#endif // TILE_SET_H
|