godot/tools/editor/plugins
Daniel J. Ramirez 70c9979cce Double click on scene tree element to focus currently selected node
In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
..
animation_player_editor_plugin.cpp Removed support for saving paths as relative, closes #5728 2016-07-22 10:39:46 -03:00
animation_player_editor_plugin.h -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
animation_tree_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
animation_tree_editor_plugin.h
baked_light_baker.cpp Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
baked_light_baker.h
baked_light_baker_cmpxchg.cpp
baked_light_editor_plugin.cpp Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
baked_light_editor_plugin.h
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp Double click on scene tree element to focus currently selected node 2016-08-27 17:15:49 -05:00
canvas_item_editor_plugin.h Double click on scene tree element to focus currently selected node 2016-08-27 17:15:49 -05:00
collision_polygon_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
collision_polygon_2d_editor_plugin.h
collision_polygon_editor_plugin.cpp Fix CollisionPolygon gizmo showing error icons instead of the 3d handles 2016-07-09 13:18:16 -03:00
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp
collision_shape_2d_editor_plugin.h
color_ramp_editor_plugin.cpp
color_ramp_editor_plugin.h
cube_grid_theme_editor_plugin.cpp
cube_grid_theme_editor_plugin.h
editor_preview_plugins.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
editor_preview_plugins.h
item_list_editor_plugin.cpp
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
light_occluder_2d_editor_plugin.h
material_editor_plugin.cpp Fix editor glitches when the mesh/material preview is shown 2016-08-16 12:10:44 -03:00
material_editor_plugin.h
mesh_editor_plugin.cpp Fix editor glitches when the mesh/material preview is shown 2016-08-16 12:10:44 -03:00
mesh_editor_plugin.h
mesh_instance_editor_plugin.cpp Don't create outlines from dummy meshes. Fixes #4718 2016-06-20 20:03:16 -03:00
mesh_instance_editor_plugin.h
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
navigation_polygon_editor_plugin.h
particles_2d_editor_plugin.cpp
particles_2d_editor_plugin.h
particles_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
particles_editor_plugin.h
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h
path_editor_plugin.cpp
path_editor_plugin.h
polygon_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp
resource_preloader_editor_plugin.h
rich_text_editor_plugin.cpp
rich_text_editor_plugin.h
sample_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
sample_editor_plugin.h
sample_library_editor_plugin.cpp
sample_library_editor_plugin.h
sample_player_editor_plugin.cpp
sample_player_editor_plugin.h
script_editor_plugin.cpp More visual script work 2016-08-25 17:45:20 -03:00
script_editor_plugin.h More visual script work 2016-08-25 17:45:20 -03:00
script_text_editor.cpp Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
script_text_editor.h Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
SCsub
shader_editor_plugin.cpp Added block caret to TextEdit 2016-07-12 16:07:17 +01:00
shader_editor_plugin.h
shader_graph_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
shader_graph_editor_plugin.h Drop fully commented-out files 2016-06-18 20:23:49 +02:00
spatial_editor_plugin.cpp Double click on scene tree element to focus currently selected node 2016-08-27 17:15:49 -05:00
spatial_editor_plugin.h Double click on scene tree element to focus currently selected node 2016-08-27 17:15:49 -05:00
sprite_frames_editor_plugin.cpp AnimatedSprite and AnimatedSprite 3D adapt the name of the current animation if the one in SpriteFrames is removed/added or renamed. Closes #5152 2016-06-29 17:51:55 -03:00
sprite_frames_editor_plugin.h
stream_editor_plugin.cpp
stream_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
texture_editor_plugin.cpp
texture_editor_plugin.h
texture_region_editor_plugin.cpp Zoom texture region via mouse wheel 2016-08-09 17:28:40 -05:00
texture_region_editor_plugin.h Modify margins with mouse input 2016-06-20 17:06:19 -03:00
theme_editor_plugin.cpp -Improved theme editor, when a new class is added, the members are created empty, closes #4619 2016-06-20 11:33:51 -03:00
theme_editor_plugin.h -Improved theme editor, when a new class is added, the members are created empty, closes #4619 2016-06-20 11:33:51 -03:00
tile_map_editor_plugin.cpp Small usability improvements on the TileMap editor tile palette. 2016-08-16 06:00:47 -03:00
tile_map_editor_plugin.h
tile_set_editor_plugin.cpp Respect frame property when converting to TileSet. 2016-07-05 11:40:22 -07:00
tile_set_editor_plugin.h