godot/doc/classes/Environment.xml
2017-09-13 08:53:01 +02:00

1174 lines
33 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Environment" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_adjustment_brightness" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_adjustment_color_correction" qualifiers="const">
<return type="Texture">
</return>
<description>
</description>
</method>
<method name="get_adjustment_contrast" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_adjustment_saturation" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ambient_light_color" qualifiers="const">
<return type="Color">
</return>
<description>
</description>
</method>
<method name="get_ambient_light_energy" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ambient_light_sky_contribution" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_background" qualifiers="const">
<return type="int" enum="Environment.BGMode">
</return>
<description>
</description>
</method>
<method name="get_bg_color" qualifiers="const">
<return type="Color">
</return>
<description>
</description>
</method>
<method name="get_bg_energy" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_canvas_max_layer" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_dof_blur_far_amount" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_dof_blur_far_distance" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_dof_blur_far_quality" qualifiers="const">
<return type="int" enum="Environment.DOFBlurQuality">
</return>
<description>
</description>
</method>
<method name="get_dof_blur_far_transition" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_dof_blur_near_amount" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_dof_blur_near_distance" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_dof_blur_near_quality" qualifiers="const">
<return type="int" enum="Environment.DOFBlurQuality">
</return>
<description>
</description>
</method>
<method name="get_dof_blur_near_transition" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_fog_color" qualifiers="const">
<return type="Color">
</return>
<description>
</description>
</method>
<method name="get_fog_depth_begin" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_fog_depth_curve" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_fog_height_curve" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_fog_height_max" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_fog_height_min" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_fog_sun_amount" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_fog_sun_color" qualifiers="const">
<return type="Color">
</return>
<description>
</description>
</method>
<method name="get_fog_transmit_curve" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_glow_blend_mode" qualifiers="const">
<return type="int" enum="Environment.GlowBlendMode">
</return>
<description>
</description>
</method>
<method name="get_glow_bloom" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_glow_hdr_bleed_scale" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_glow_hdr_bleed_threshold" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_glow_intensity" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_glow_strength" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_sky" qualifiers="const">
<return type="Sky">
</return>
<description>
</description>
</method>
<method name="get_sky_scale" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ssao_bias" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ssao_color" qualifiers="const">
<return type="Color">
</return>
<description>
</description>
</method>
<method name="get_ssao_direct_light_affect" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ssao_intensity" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ssao_intensity2" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ssao_radius" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ssao_radius2" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ssr_depth_tolerance" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ssr_fade_in" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ssr_fade_out" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ssr_max_steps" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_tonemap_auto_exposure" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_tonemap_auto_exposure_grey" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_tonemap_auto_exposure_max" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_tonemap_auto_exposure_min" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_tonemap_auto_exposure_speed" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_tonemap_exposure" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_tonemap_white" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_tonemapper" qualifiers="const">
<return type="int" enum="Environment.ToneMapper">
</return>
<description>
</description>
</method>
<method name="is_adjustment_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_dof_blur_far_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_dof_blur_near_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_fog_depth_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_fog_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_fog_height_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_fog_transmit_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_glow_bicubic_upscale_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_glow_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_glow_level_enabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="is_ssao_blur_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_ssao_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_ssr_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_ssr_rough" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_adjustment_brightness">
<return type="void">
</return>
<argument index="0" name="brightness" type="float">
</argument>
<description>
</description>
</method>
<method name="set_adjustment_color_correction">
<return type="void">
</return>
<argument index="0" name="color_correction" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_adjustment_contrast">
<return type="void">
</return>
<argument index="0" name="contrast" type="float">
</argument>
<description>
</description>
</method>
<method name="set_adjustment_enable">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_adjustment_saturation">
<return type="void">
</return>
<argument index="0" name="saturation" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ambient_light_color">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
</description>
</method>
<method name="set_ambient_light_energy">
<return type="void">
</return>
<argument index="0" name="energy" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ambient_light_sky_contribution">
<return type="void">
</return>
<argument index="0" name="energy" type="float">
</argument>
<description>
</description>
</method>
<method name="set_background">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Environment.BGMode">
</argument>
<description>
</description>
</method>
<method name="set_bg_color">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
</description>
</method>
<method name="set_bg_energy">
<return type="void">
</return>
<argument index="0" name="energy" type="float">
</argument>
<description>
</description>
</method>
<method name="set_canvas_max_layer">
<return type="void">
</return>
<argument index="0" name="layer" type="int">
</argument>
<description>
</description>
</method>
<method name="set_dof_blur_far_amount">
<return type="void">
</return>
<argument index="0" name="intensity" type="float">
</argument>
<description>
</description>
</method>
<method name="set_dof_blur_far_distance">
<return type="void">
</return>
<argument index="0" name="intensity" type="float">
</argument>
<description>
</description>
</method>
<method name="set_dof_blur_far_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_dof_blur_far_quality">
<return type="void">
</return>
<argument index="0" name="intensity" type="int" enum="Environment.DOFBlurQuality">
</argument>
<description>
</description>
</method>
<method name="set_dof_blur_far_transition">
<return type="void">
</return>
<argument index="0" name="intensity" type="float">
</argument>
<description>
</description>
</method>
<method name="set_dof_blur_near_amount">
<return type="void">
</return>
<argument index="0" name="intensity" type="float">
</argument>
<description>
</description>
</method>
<method name="set_dof_blur_near_distance">
<return type="void">
</return>
<argument index="0" name="intensity" type="float">
</argument>
<description>
</description>
</method>
<method name="set_dof_blur_near_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_dof_blur_near_quality">
<return type="void">
</return>
<argument index="0" name="level" type="int" enum="Environment.DOFBlurQuality">
</argument>
<description>
</description>
</method>
<method name="set_dof_blur_near_transition">
<return type="void">
</return>
<argument index="0" name="intensity" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fog_color">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
</description>
</method>
<method name="set_fog_depth_begin">
<return type="void">
</return>
<argument index="0" name="distance" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fog_depth_curve">
<return type="void">
</return>
<argument index="0" name="curve" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fog_depth_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_fog_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_fog_height_curve">
<return type="void">
</return>
<argument index="0" name="curve" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fog_height_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_fog_height_max">
<return type="void">
</return>
<argument index="0" name="height" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fog_height_min">
<return type="void">
</return>
<argument index="0" name="height" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fog_sun_amount">
<return type="void">
</return>
<argument index="0" name="amount" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fog_sun_color">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
</description>
</method>
<method name="set_fog_transmit_curve">
<return type="void">
</return>
<argument index="0" name="curve" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fog_transmit_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_glow_bicubic_upscale">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_glow_blend_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Environment.GlowBlendMode">
</argument>
<description>
</description>
</method>
<method name="set_glow_bloom">
<return type="void">
</return>
<argument index="0" name="amount" type="float">
</argument>
<description>
</description>
</method>
<method name="set_glow_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_glow_hdr_bleed_scale">
<return type="void">
</return>
<argument index="0" name="scale" type="float">
</argument>
<description>
</description>
</method>
<method name="set_glow_hdr_bleed_threshold">
<return type="void">
</return>
<argument index="0" name="threshold" type="float">
</argument>
<description>
</description>
</method>
<method name="set_glow_intensity">
<return type="void">
</return>
<argument index="0" name="intensity" type="float">
</argument>
<description>
</description>
</method>
<method name="set_glow_level">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_glow_strength">
<return type="void">
</return>
<argument index="0" name="strength" type="float">
</argument>
<description>
</description>
</method>
<method name="set_sky">
<return type="void">
</return>
<argument index="0" name="sky" type="Sky">
</argument>
<description>
</description>
</method>
<method name="set_sky_scale">
<return type="void">
</return>
<argument index="0" name="scale" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ssao_bias">
<return type="void">
</return>
<argument index="0" name="bias" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ssao_blur">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_ssao_color">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
</description>
</method>
<method name="set_ssao_direct_light_affect">
<return type="void">
</return>
<argument index="0" name="amount" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ssao_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_ssao_intensity">
<return type="void">
</return>
<argument index="0" name="intensity" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ssao_intensity2">
<return type="void">
</return>
<argument index="0" name="intensity" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ssao_radius">
<return type="void">
</return>
<argument index="0" name="radius" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ssao_radius2">
<return type="void">
</return>
<argument index="0" name="radius" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ssr_depth_tolerance">
<return type="void">
</return>
<argument index="0" name="depth_tolerance" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ssr_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_ssr_fade_in">
<return type="void">
</return>
<argument index="0" name="fade_in" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ssr_fade_out">
<return type="void">
</return>
<argument index="0" name="fade_out" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ssr_max_steps">
<return type="void">
</return>
<argument index="0" name="max_steps" type="int">
</argument>
<description>
</description>
</method>
<method name="set_ssr_rough">
<return type="void">
</return>
<argument index="0" name="rough" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_tonemap_auto_exposure">
<return type="void">
</return>
<argument index="0" name="auto_exposure" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_tonemap_auto_exposure_grey">
<return type="void">
</return>
<argument index="0" name="exposure_grey" type="float">
</argument>
<description>
</description>
</method>
<method name="set_tonemap_auto_exposure_max">
<return type="void">
</return>
<argument index="0" name="exposure_max" type="float">
</argument>
<description>
</description>
</method>
<method name="set_tonemap_auto_exposure_min">
<return type="void">
</return>
<argument index="0" name="exposure_min" type="float">
</argument>
<description>
</description>
</method>
<method name="set_tonemap_auto_exposure_speed">
<return type="void">
</return>
<argument index="0" name="exposure_speed" type="float">
</argument>
<description>
</description>
</method>
<method name="set_tonemap_exposure">
<return type="void">
</return>
<argument index="0" name="exposure" type="float">
</argument>
<description>
</description>
</method>
<method name="set_tonemap_white">
<return type="void">
</return>
<argument index="0" name="white" type="float">
</argument>
<description>
</description>
</method>
<method name="set_tonemapper">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Environment.ToneMapper">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="adjustment_brightness" type="float" setter="set_adjustment_brightness" getter="get_adjustment_brightness">
</member>
<member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction">
</member>
<member name="adjustment_contrast" type="float" setter="set_adjustment_contrast" getter="get_adjustment_contrast">
</member>
<member name="adjustment_enabled" type="bool" setter="set_adjustment_enable" getter="is_adjustment_enabled">
</member>
<member name="adjustment_saturation" type="float" setter="set_adjustment_saturation" getter="get_adjustment_saturation">
</member>
<member name="ambient_light_color" type="Color" setter="set_ambient_light_color" getter="get_ambient_light_color">
</member>
<member name="ambient_light_energy" type="float" setter="set_ambient_light_energy" getter="get_ambient_light_energy">
</member>
<member name="ambient_light_sky_contribution" type="float" setter="set_ambient_light_sky_contribution" getter="get_ambient_light_sky_contribution">
</member>
<member name="auto_exposure_enabled" type="bool" setter="set_tonemap_auto_exposure" getter="get_tonemap_auto_exposure">
</member>
<member name="auto_exposure_max_luma" type="float" setter="set_tonemap_auto_exposure_max" getter="get_tonemap_auto_exposure_max">
</member>
<member name="auto_exposure_min_luma" type="float" setter="set_tonemap_auto_exposure_min" getter="get_tonemap_auto_exposure_min">
</member>
<member name="auto_exposure_scale" type="float" setter="set_tonemap_auto_exposure_grey" getter="get_tonemap_auto_exposure_grey">
</member>
<member name="auto_exposure_speed" type="float" setter="set_tonemap_auto_exposure_speed" getter="get_tonemap_auto_exposure_speed">
</member>
<member name="background_canvas_max_layer" type="int" setter="set_canvas_max_layer" getter="get_canvas_max_layer">
</member>
<member name="background_color" type="Color" setter="set_bg_color" getter="get_bg_color">
</member>
<member name="background_energy" type="float" setter="set_bg_energy" getter="get_bg_energy">
</member>
<member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode">
</member>
<member name="background_sky" type="Sky" setter="set_sky" getter="get_sky">
</member>
<member name="background_sky_scale" type="float" setter="set_sky_scale" getter="get_sky_scale">
</member>
<member name="dof_blur_far_amount" type="float" setter="set_dof_blur_far_amount" getter="get_dof_blur_far_amount">
</member>
<member name="dof_blur_far_distance" type="float" setter="set_dof_blur_far_distance" getter="get_dof_blur_far_distance">
</member>
<member name="dof_blur_far_enabled" type="bool" setter="set_dof_blur_far_enabled" getter="is_dof_blur_far_enabled">
</member>
<member name="dof_blur_far_quality" type="int" setter="set_dof_blur_far_quality" getter="get_dof_blur_far_quality" enum="Environment.DOFBlurQuality">
</member>
<member name="dof_blur_far_transition" type="float" setter="set_dof_blur_far_transition" getter="get_dof_blur_far_transition">
</member>
<member name="dof_blur_near_amount" type="float" setter="set_dof_blur_near_amount" getter="get_dof_blur_near_amount">
</member>
<member name="dof_blur_near_distance" type="float" setter="set_dof_blur_near_distance" getter="get_dof_blur_near_distance">
</member>
<member name="dof_blur_near_enabled" type="bool" setter="set_dof_blur_near_enabled" getter="is_dof_blur_near_enabled">
</member>
<member name="dof_blur_near_quality" type="int" setter="set_dof_blur_near_quality" getter="get_dof_blur_near_quality" enum="Environment.DOFBlurQuality">
</member>
<member name="dof_blur_near_transition" type="float" setter="set_dof_blur_near_transition" getter="get_dof_blur_near_transition">
</member>
<member name="fog_color" type="Color" setter="set_fog_color" getter="get_fog_color">
</member>
<member name="fog_depth_begin" type="float" setter="set_fog_depth_begin" getter="get_fog_depth_begin">
</member>
<member name="fog_depth_curve" type="float" setter="set_fog_depth_curve" getter="get_fog_depth_curve">
</member>
<member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled">
</member>
<member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled">
</member>
<member name="fog_height_curve" type="float" setter="set_fog_height_curve" getter="get_fog_height_curve">
</member>
<member name="fog_height_enabled" type="bool" setter="set_fog_height_enabled" getter="is_fog_height_enabled">
</member>
<member name="fog_height_max" type="float" setter="set_fog_height_max" getter="get_fog_height_max">
</member>
<member name="fog_height_min" type="float" setter="set_fog_height_min" getter="get_fog_height_min">
</member>
<member name="fog_sun_amount" type="float" setter="set_fog_sun_amount" getter="get_fog_sun_amount">
</member>
<member name="fog_sun_color" type="Color" setter="set_fog_sun_color" getter="get_fog_sun_color">
</member>
<member name="fog_transmit_curve" type="float" setter="set_fog_transmit_curve" getter="get_fog_transmit_curve">
</member>
<member name="fog_transmit_enabled" type="bool" setter="set_fog_transmit_enabled" getter="is_fog_transmit_enabled">
</member>
<member name="glow_bicubic_upscale" type="bool" setter="set_glow_bicubic_upscale" getter="is_glow_bicubic_upscale_enabled">
</member>
<member name="glow_blend_mode" type="int" setter="set_glow_blend_mode" getter="get_glow_blend_mode" enum="Environment.GlowBlendMode">
</member>
<member name="glow_bloom" type="float" setter="set_glow_bloom" getter="get_glow_bloom">
</member>
<member name="glow_enabled" type="bool" setter="set_glow_enabled" getter="is_glow_enabled">
</member>
<member name="glow_hdr_scale" type="float" setter="set_glow_hdr_bleed_scale" getter="get_glow_hdr_bleed_scale">
</member>
<member name="glow_hdr_threshold" type="float" setter="set_glow_hdr_bleed_threshold" getter="get_glow_hdr_bleed_threshold">
</member>
<member name="glow_intensity" type="float" setter="set_glow_intensity" getter="get_glow_intensity">
</member>
<member name="glow_levels/1" type="bool" setter="set_glow_level" getter="is_glow_level_enabled">
</member>
<member name="glow_levels/2" type="bool" setter="set_glow_level" getter="is_glow_level_enabled">
</member>
<member name="glow_levels/3" type="bool" setter="set_glow_level" getter="is_glow_level_enabled">
</member>
<member name="glow_levels/4" type="bool" setter="set_glow_level" getter="is_glow_level_enabled">
</member>
<member name="glow_levels/5" type="bool" setter="set_glow_level" getter="is_glow_level_enabled">
</member>
<member name="glow_levels/6" type="bool" setter="set_glow_level" getter="is_glow_level_enabled">
</member>
<member name="glow_levels/7" type="bool" setter="set_glow_level" getter="is_glow_level_enabled">
</member>
<member name="glow_strength" type="float" setter="set_glow_strength" getter="get_glow_strength">
</member>
<member name="ss_reflections_depth_tolerance" type="float" setter="set_ssr_depth_tolerance" getter="get_ssr_depth_tolerance">
</member>
<member name="ss_reflections_enabled" type="bool" setter="set_ssr_enabled" getter="is_ssr_enabled">
</member>
<member name="ss_reflections_fade_in" type="float" setter="set_ssr_fade_in" getter="get_ssr_fade_in">
</member>
<member name="ss_reflections_fade_out" type="float" setter="set_ssr_fade_out" getter="get_ssr_fade_out">
</member>
<member name="ss_reflections_max_steps" type="int" setter="set_ssr_max_steps" getter="get_ssr_max_steps">
</member>
<member name="ss_reflections_roughness" type="bool" setter="set_ssr_rough" getter="is_ssr_rough">
</member>
<member name="ssao_bias" type="float" setter="set_ssao_bias" getter="get_ssao_bias">
</member>
<member name="ssao_blur" type="bool" setter="set_ssao_blur" getter="is_ssao_blur_enabled">
</member>
<member name="ssao_color" type="Color" setter="set_ssao_color" getter="get_ssao_color">
</member>
<member name="ssao_enabled" type="bool" setter="set_ssao_enabled" getter="is_ssao_enabled">
</member>
<member name="ssao_intensity" type="float" setter="set_ssao_intensity" getter="get_ssao_intensity">
</member>
<member name="ssao_intensity2" type="float" setter="set_ssao_intensity2" getter="get_ssao_intensity2">
</member>
<member name="ssao_light_affect" type="float" setter="set_ssao_direct_light_affect" getter="get_ssao_direct_light_affect">
</member>
<member name="ssao_radius" type="float" setter="set_ssao_radius" getter="get_ssao_radius">
</member>
<member name="ssao_radius2" type="float" setter="set_ssao_radius2" getter="get_ssao_radius2">
</member>
<member name="tonemap_exposure" type="float" setter="set_tonemap_exposure" getter="get_tonemap_exposure">
</member>
<member name="tonemap_mode" type="int" setter="set_tonemapper" getter="get_tonemapper" enum="Environment.ToneMapper">
</member>
<member name="tonemap_white" type="float" setter="set_tonemap_white" getter="get_tonemap_white">
</member>
</members>
<constants>
<constant name="BG_KEEP" value="5">
</constant>
<constant name="BG_CLEAR_COLOR" value="0">
</constant>
<constant name="BG_COLOR" value="1">
</constant>
<constant name="BG_SKY" value="2">
</constant>
<constant name="BG_COLOR_SKY" value="3">
</constant>
<constant name="BG_CANVAS" value="4">
</constant>
<constant name="BG_MAX" value="6">
</constant>
<constant name="GLOW_BLEND_MODE_ADDITIVE" value="0">
</constant>
<constant name="GLOW_BLEND_MODE_SCREEN" value="1">
</constant>
<constant name="GLOW_BLEND_MODE_SOFTLIGHT" value="2">
</constant>
<constant name="GLOW_BLEND_MODE_REPLACE" value="3">
</constant>
<constant name="TONE_MAPPER_LINEAR" value="0">
</constant>
<constant name="TONE_MAPPER_REINHARDT" value="1">
</constant>
<constant name="TONE_MAPPER_FILMIC" value="2">
</constant>
<constant name="TONE_MAPPER_ACES" value="3">
</constant>
<constant name="DOF_BLUR_QUALITY_LOW" value="0">
</constant>
<constant name="DOF_BLUR_QUALITY_MEDIUM" value="1">
</constant>
<constant name="DOF_BLUR_QUALITY_HIGH" value="2">
</constant>
</constants>
</class>