godot/servers/visual/rasterizer_rd
2020-02-11 12:01:18 +01:00
..
shaders Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_canvas_rd.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_canvas_rd.h Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
rasterizer_effects_rd.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_effects_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_rd.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
rasterizer_rd.h Environment sky more or less working. 2020-02-11 12:01:05 +01:00
rasterizer_scene_forward_rd.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_scene_forward_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_scene_rd.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_scene_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_storage_rd.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_storage_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
render_pipeline_vertex_format_cache_rd.cpp Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
render_pipeline_vertex_format_cache_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
shader_compiler_rd.cpp Merge pull request #31527 from Chaosus/vk_shader_array_support2 2020-02-11 12:00:53 +01:00
shader_compiler_rd.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
shader_rd.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
shader_rd.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00