godot/scene
PouleyKetchoupp 9269952053 Don't override KinematicCollision reference when still in use in script
In case the reference is stored in script, create a new instance to
avoid overriding the previous values.
Otherwise, re-use the reference as before to avoid extra allocations.
2021-09-22 18:08:04 -07:00
..
2d Don't override KinematicCollision reference when still in use in script 2021-09-22 18:08:04 -07:00
3d Don't override KinematicCollision reference when still in use in script 2021-09-22 18:08:04 -07:00
animation Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot 2021-09-21 10:49:10 +02:00
audio Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
gui Added option for spinbox to update it's value on line edit 'text_changed' rather than 'text_entered' 2021-09-21 23:24:33 +10:00
main Fix focus shortcuts triggering incorrectly 2021-09-21 12:24:07 +10:00
resources Added search colors to TextEdit and CodeEdit theme 2021-09-21 20:24:39 +01:00
register_scene_types.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
scene_string_names.h Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00