-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D
198 lines
6.3 KiB
C++
198 lines
6.3 KiB
C++
/*************************************************************************/
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/* area_2d_sw.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "area_2d_sw.h"
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#include "space_2d_sw.h"
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#include "body_2d_sw.h"
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Area2DSW::BodyKey::BodyKey(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
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void Area2DSW::_shapes_changed() {
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}
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void Area2DSW::set_transform(const Matrix32& p_transform) {
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if (!moved_list.in_list() && get_space())
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get_space()->area_add_to_moved_list(&moved_list);
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_set_transform(p_transform);
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_set_inv_transform(p_transform.affine_inverse());
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}
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void Area2DSW::set_space(Space2DSW *p_space) {
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if (get_space()) {
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if (monitor_query_list.in_list())
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get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
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if (moved_list.in_list())
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get_space()->area_remove_from_moved_list(&moved_list);
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}
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monitored_bodies.clear();
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_set_space(p_space);
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}
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void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
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if (p_id==monitor_callback_id) {
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monitor_callback_method=p_method;
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return;
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}
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_unregister_shapes();
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monitor_callback_id=p_id;
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monitor_callback_method=p_method;
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monitored_bodies.clear();
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_shape_changed();
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}
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void Area2DSW::set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode) {
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bool do_override=p_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
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if (do_override==(space_override_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED))
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return;
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_unregister_shapes();
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space_override_mode=p_mode;
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_shape_changed();
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}
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void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant& p_value) {
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switch(p_param) {
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case Physics2DServer::AREA_PARAM_GRAVITY: gravity=p_value; ; break;
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case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; ; break;
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case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break;
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case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; ; break;
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case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; ; break;
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case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; ; break;
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case Physics2DServer::AREA_PARAM_PRIORITY: priority=p_value; ; break;
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}
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}
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Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const {
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switch(p_param) {
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case Physics2DServer::AREA_PARAM_GRAVITY: return gravity;
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case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
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case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
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case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
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case Physics2DServer::AREA_PARAM_LINEAR_DAMP: return linear_damp;
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case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
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case Physics2DServer::AREA_PARAM_PRIORITY: return priority;
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}
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return Variant();
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}
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void Area2DSW::_queue_monitor_update() {
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ERR_FAIL_COND(!get_space());
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if (!monitor_query_list.in_list())
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get_space()->area_add_to_monitor_query_list(&monitor_query_list);
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}
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void Area2DSW::call_queries() {
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if (monitor_callback_id && !monitored_bodies.empty()) {
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Variant res[5];
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Variant *resptr[5];
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for(int i=0;i<5;i++)
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resptr[i]=&res[i];
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Object *obj = ObjectDB::get_instance(monitor_callback_id);
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if (!obj) {
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monitored_bodies.clear();
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monitor_callback_id=0;
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return;
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}
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for (Map<BodyKey,BodyState>::Element *E=monitored_bodies.front();E;E=E->next()) {
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if (E->get().state==0)
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continue; //nothing happened
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res[0]=E->get().state>0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
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res[1]=E->key().rid;
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res[2]=E->key().instance_id;
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res[3]=E->key().body_shape;
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res[4]=E->key().area_shape;
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Variant::CallError ce;
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obj->call(monitor_callback_method,(const Variant**)resptr,5,ce);
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}
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}
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monitored_bodies.clear();
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//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
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}
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Area2DSW::Area2DSW() : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
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_set_static(true); //areas are never active
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space_override_mode=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
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gravity=9.80665;
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gravity_vector=Vector2(0,-1);
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gravity_is_point=false;
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point_attenuation=1;
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angular_damp=1.0;
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linear_damp=0.1;
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priority=0;
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monitor_callback_id=0;
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}
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Area2DSW::~Area2DSW() {
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}
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