godot/servers/rendering/renderer_rd/forward_clustered
reduz 9293bc3935 Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
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render_forward_clustered.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
render_forward_clustered.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
scene_shader_forward_clustered.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
scene_shader_forward_clustered.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00