godot/servers/visual
Juan Linietsky 92b27bccf1 Changed allocation strategy of CanvasItem draw commands.
They should now allocate memory in blocks and reuse the same
memory every time the item is cleared and redrawn.

This should improve performance considerably.
2020-02-11 11:53:28 +01:00
..
rasterizer Changed allocation strategy of CanvasItem draw commands. 2020-02-11 11:53:28 +01:00
rendering_device.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
rendering_device.h Added ability to retrieve back textures stored on GPU 2020-02-11 11:53:28 +01:00
SCsub Texture refactor 2020-02-11 11:53:26 +01:00
shader_language.cpp Merge pull request #35986 from Chaosus/shader_index 2020-02-07 20:45:57 +01:00
shader_language.h Prevent shader crash if invalid builtin used after array member accessor 2020-02-07 15:21:15 +03:00
shader_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp Changed allocation strategy of CanvasItem draw commands. 2020-02-11 11:53:28 +01:00
visual_server_canvas.h Fix crash on import. 2020-02-11 11:53:28 +01:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_light_baker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_light_baker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_raster.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server_raster.h Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
visual_server_scene.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
visual_server_scene.h Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_viewport.cpp Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
visual_server_viewport.h Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_wrap_mt.cpp Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_wrap_mt.h Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00