godot/drivers
lawnjelly 3aaefb957b GLES2 fix for consistent light ordering with BVH
Due to multi pass approach to lighting in GLES2, in some situations the rendered result can look different if lights are presented in a different order.

The order (aside from directional lights) seems to be simply copied from the culling routine (octree or bvh) which is essentially arbitrary. While octree is usually consistent with order, bvh uses a trickle optimize which may result in lights occurring in different order from frame to frame.

This PR adds an extra layer of sorting on GLES2 lights in order to get some kind of order consistency.
2021-02-24 17:25:28 +00:00
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alsa Omit some functions in alsa wrapper 2021-02-22 21:39:22 +01:00
alsamidi Modernize Thread 2021-02-18 11:58:08 +01:00
coreaudio Modernize Mutex 2021-02-18 11:58:08 +01:00
coremidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dummy Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 GLES2 fix for consistent light ordering with BVH 2021-02-24 17:25:28 +00:00
gles3 Multiply vertex lit DirectionalLights by albedo in GLES3 2021-02-18 20:56:45 -08:00
gles_common GLES - fix some sanitizer warnings 2021-02-18 15:45:38 +00:00
png Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pulseaudio An update to the dylibloader for older inttypes 2021-02-20 01:25:19 +01:00
unix Restore needed null check in OS_Unix::execute() 2021-02-19 11:48:30 +01:00
wasapi Modernize Thread 2021-02-18 11:58:08 +01:00
windows Modernize Thread 2021-02-18 11:58:08 +01:00
winmidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
xaudio2 Modernize Thread 2021-02-18 11:58:08 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00