godot/modules/gdnative/SCsub
Rémi Verschelde 92d59d0879 SCons: Properly handle overriding default values to bool options
The `dev=yes` and `production=yes` options work as aliases to set a number of
options, while still aiming to allow overriding specific options if the user
wishes so. (E.g. `production=yes use_lto=no` should work to enable production
defaults *but* disable LTO.)

That wasn't working as `ARGUMENTS.get()` returns a string and not a boolean as
expected by `BoolVariable`, and this wasn't flagged as a bug... So added a
helper method using SCons' `BoolVariable._text2bool` to do the conversion
manually.
2021-02-24 10:20:46 +01:00

61 lines
2 KiB
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_gdnative = env_modules.Clone()
env_gdnative.add_source_files(env.modules_sources, "gdnative.cpp")
env_gdnative.add_source_files(env.modules_sources, "register_types.cpp")
env_gdnative.add_source_files(env.modules_sources, "android/*.cpp")
env_gdnative.add_source_files(env.modules_sources, "gdnative/*.cpp")
env_gdnative.add_source_files(env.modules_sources, "nativescript/*.cpp")
env_gdnative.add_source_files(env.modules_sources, "gdnative_library_singleton_editor.cpp")
env_gdnative.add_source_files(env.modules_sources, "gdnative_library_editor_plugin.cpp")
env_gdnative.Prepend(CPPPATH=["#modules/gdnative/include/"])
Export("env_gdnative")
SConscript("net/SCsub")
SConscript("arvr/SCsub")
SConscript("pluginscript/SCsub")
SConscript("videodecoder/SCsub")
from methods import get_cmdline_bool
from platform_methods import run_in_subprocess
import gdnative_builders
_, gensource = env_gdnative.CommandNoCache(
["include/gdnative_api_struct.gen.h", "gdnative_api_struct.gen.cpp"],
"gdnative_api.json",
run_in_subprocess(gdnative_builders.build_gdnative_api_struct),
)
env_gdnative.add_source_files(env.modules_sources, [gensource])
env.use_ptrcall = True
if get_cmdline_bool("gdnative_wrapper", False):
(gensource,) = env_gdnative.CommandNoCache(
"gdnative_wrapper_code.gen.cpp",
"gdnative_api.json",
run_in_subprocess(gdnative_builders.build_gdnative_wrapper_code),
)
gd_wrapper_env = env.Clone()
gd_wrapper_env.Prepend(CPPPATH=["#modules/gdnative/include/"])
if gd_wrapper_env["use_lto"]:
if not env.msvc:
gd_wrapper_env.Append(CCFLAGS=["-fno-lto"])
gd_wrapper_env.Append(LINKFLAGS=["-fno-lto"])
else:
gd_wrapper_env.Append(CCFLAGS=["/GL-"])
gd_wrapper_env.Append(LINKFLAGS=["/LTCG:OFF"])
if not env.msvc:
gd_wrapper_env.Append(CCFLAGS=["-fPIC"])
lib = gd_wrapper_env.add_library("#bin/gdnative_wrapper_code", [gensource])