godot/drivers/gles3
Ferenc Arn 9324555998 Fix the condition when specular light calculation is avoided (should be roughness == 1).
Also avoid calculating diffuse light calculation when metallic == 1, and test against clearcoat's own parameter to check whether to do clearcoat.
2017-10-11 17:22:44 -04:00
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shaders Fix the condition when specular light calculation is avoided (should be roughness == 1). 2017-10-11 17:22:44 -04:00
rasterizer_canvas_gles3.cpp Merge pull request #10897 from themindoverall/fix_box_select 2017-09-12 15:36:23 +02:00
rasterizer_canvas_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rasterizer_gles3.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rasterizer_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rasterizer_scene_gles3.cpp Merge pull request #11966 from BastiaanOlij/stereo_sky 2017-10-11 22:30:44 +02:00
rasterizer_scene_gles3.h Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
rasterizer_storage_gles3.cpp Avoid failed viewport when size is too smal, fixes #9891 2017-10-03 17:36:14 -03:00
rasterizer_storage_gles3.h Several fixes to directional shadows, closes #10926 2017-09-07 18:00:47 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
shader_compiler_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shader_gles3.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shader_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00