godot/tools/script_plugins/time/time.gd
theuserbl 31e6c6ca8f Changed *_scene() to *_tree()
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work.
2015-03-05 23:05:30 +01:00

33 lines
669 B
GDScript

tool # Always declare as Tool, if it's meant to run in the editor.
extends EditorPlugin
var timer = null
var label = null
func _timeout():
if (label):
var time = OS.get_time()
label.set_text(str(time.hour).pad_zeros(2)+":"+str(time.minute).pad_zeros(2)+":"+str(time.second).pad_zeros(2))
func get_name():
return "The Time"
func _init():
print("PLUGIN INIT")
timer = Timer.new()
add_child(timer)
timer.set_wait_time(0.5)
timer.set_one_shot(false)
timer.connect("timeout",self,"_timeout")
func _enter_tree():
label = Label.new()
add_custom_control(CONTAINER_TOOLBAR,label)
timer.start()
func _exit_tree():
timer.stop()
label.free()
label=null