godot/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

58 lines
2.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode">
</member>
<member name="function" type="String" setter="set_function" getter="get_function">
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
<member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode">
</member>
<member name="singleton" type="String" setter="set_singleton" getter="get_singleton">
</member>
<member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args">
</member>
<member name="validate" type="bool" setter="set_validate" getter="get_validate">
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
</constant>
<constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode">
</constant>
<constant name="RPC_DISABLED" value="0" enum="RPCCallMode">
</constant>
<constant name="RPC_RELIABLE" value="1" enum="RPCCallMode">
</constant>
<constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode">
</constant>
<constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode">
</constant>
<constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode">
</constant>
</constants>
</class>