godot/tools/export/blender25/io_scene_dae/__init__.py
Sergey Lapin 4210d5e459 Remove of use_exclude_ctrl_bones option
use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.

Closes #2476
2015-09-18 12:52:34 +03:00

194 lines
6.1 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
bl_info = {
"name": "Better Collada Exporter",
"author": "Juan Linietsky",
"blender": (2, 5, 8),
"api": 38691,
"location": "File > Import-Export",
"description": ("Export DAE Scenes, This plugin actually works better! otherwise contact me."),
"warning": "",
"wiki_url": ("http://www.godotengine.org"),
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
if "bpy" in locals():
import imp
if "export_dae" in locals():
imp.reload(export_dae)
import bpy
from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
from bpy_extras.io_utils import (ExportHelper,
path_reference_mode,
axis_conversion,
)
class ExportDAE(bpy.types.Operator, ExportHelper):
'''Selection to DAE'''
bl_idname = "export_scene.dae"
bl_label = "Export DAE"
bl_options = {'PRESET'}
filename_ext = ".dae"
filter_glob = StringProperty(default="*.dae", options={'HIDDEN'})
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
object_types = EnumProperty(
name="Object Types",
options={'ENUM_FLAG'},
items=(('EMPTY', "Empty", ""),
('CAMERA', "Camera", ""),
('LAMP', "Lamp", ""),
('ARMATURE', "Armature", ""),
('MESH', "Mesh", ""),
('CURVE', "Curve", ""),
),
default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'},
)
use_export_selected = BoolProperty(
name="Selected Objects",
description="Export only selected objects (and visible in active layers if that applies).",
default=False,
)
use_mesh_modifiers = BoolProperty(
name="Apply Modifiers",
description="Apply modifiers to mesh objects (on a copy!).",
default=False,
)
use_tangent_arrays = BoolProperty(
name="Tangent Arrays",
description="Export Tangent and Binormal arrays (for normalmapping).",
default=False,
)
use_triangles = BoolProperty(
name="Triangulate",
description="Export Triangles instead of Polygons.",
default=False,
)
use_copy_images = BoolProperty(
name="Copy Images",
description="Copy Images (create images/ subfolder)",
default=False,
)
use_active_layers = BoolProperty(
name="Active Layers",
description="Export only objects on the active layers.",
default=True,
)
use_anim = BoolProperty(
name="Export Animation",
description="Export keyframe animation",
default=False,
)
use_anim_action_all = BoolProperty(
name="All Actions",
description=("Export all actions for the first armature found in separate DAE files"),
default=False,
)
use_anim_skip_noexp = BoolProperty(
name="Skip (-noexp) Actions",
description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",
default=True,
)
use_anim_optimize = BoolProperty(
name="Optimize Keyframes",
description="Remove double keyframes",
default=True,
)
anim_optimize_precision = FloatProperty(
name="Precision",
description=("Tolerence for comparing double keyframes "
"(higher for greater accuracy)"),
min=1, max=16,
soft_min=1, soft_max=16,
default=6.0,
)
use_metadata = BoolProperty(
name="Use Metadata",
default=True,
options={'HIDDEN'},
)
@property
def check_extension(self):
return True#return self.batch_mode == 'OFF'
def check(self, context):
return True
"""
isretur_def_change = super().check(context)
return (is_xna_change or is_def_change)
"""
def execute(self, context):
if not self.filepath:
raise Exception("filepath not set")
""" global_matrix = Matrix()
global_matrix[0][0] = \
global_matrix[1][1] = \
global_matrix[2][2] = self.global_scale
"""
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"global_scale",
"check_existing",
"filter_glob",
"xna_validate",
))
from . import export_dae
return export_dae.save(self, context, **keywords)
def menu_func(self, context):
self.layout.operator(ExportDAE.bl_idname, text="Better Collada (.dae)")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__ == "__main__":
register()