godot/doc/classes/TranslationServer.xml
Rémi Verschelde b4fc24b73f
Implement OS::get_locale_language() helper method
This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).

Fixes #40703.

(cherry picked from commit def99c7baf)
2021-09-21 20:33:12 +02:00

73 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TranslationServer" inherits="Object" version="3.4">
<brief_description>
Server that manages all translations.
</brief_description>
<description>
Server that manages all translations. Translations can be set to it and removed from it.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.4/tutorials/i18n/internationalizing_games.html</link>
<link>https://docs.godotengine.org/en/3.4/tutorials/i18n/locales.html</link>
</tutorials>
<methods>
<method name="add_translation">
<return type="void" />
<argument index="0" name="translation" type="Translation" />
<description>
Adds a [Translation] resource.
</description>
</method>
<method name="clear">
<return type="void" />
<description>
Clears the server from all translations.
</description>
</method>
<method name="get_loaded_locales" qualifiers="const">
<return type="Array" />
<description>
Returns an array of all loaded locales of the project.
</description>
</method>
<method name="get_locale" qualifiers="const">
<return type="String" />
<description>
Returns the current locale of the project.
See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system.
</description>
</method>
<method name="get_locale_name" qualifiers="const">
<return type="String" />
<argument index="0" name="locale" type="String" />
<description>
Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
</description>
</method>
<method name="remove_translation">
<return type="void" />
<argument index="0" name="translation" type="Translation" />
<description>
Removes the given translation from the server.
</description>
</method>
<method name="set_locale">
<return type="void" />
<argument index="0" name="locale" type="String" />
<description>
Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
If translations have been loaded beforehand for the new locale, they will be applied.
</description>
</method>
<method name="translate" qualifiers="const">
<return type="String" />
<argument index="0" name="message" type="String" />
<description>
Returns the current locale's translation for the given message (key).
</description>
</method>
</methods>
<constants>
</constants>
</class>