godot/doc/classes/PCKPacker.xml
HaSa1002 a3df26e554 Docs: Port Code Examples to C# (M, N, O, P, R)
Includes:
 * MarginContainer
 * NavigationPolygon
 * Node
 * NodePath
 * OS
 * PackedByteArray
 * PackedScene
 * PacketPeerUDP
 * PCKPacker
 * Performance
 * PhysicsShapeQueryParameters2D
 * PhysicsShapeQueryParameters3D
 * PrimitiveMesh
 * ProjectSettings

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-09 10:05:53 +01:00

67 lines
2.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PCKPacker" inherits="Reference" version="4.0">
<brief_description>
Creates packages that can be loaded into a running project.
</brief_description>
<description>
The [PCKPacker] is used to create packages that can be loaded into a running project using [method ProjectSettings.load_resource_pack].
[codeblocks]
[gdscript]
var packer = PCKPacker.new()
packer.pck_start("test.pck")
packer.add_file("res://text.txt", "text.txt")
packer.flush()
[/gdscript]
[csharp]
var packer = new PCKPacker();
packer.PckStart("test.pck");
packer.AddFile("res://text.txt", "text.txt");
packer.Flush();
[/csharp]
[/codeblocks]
The above [PCKPacker] creates package [code]test.pck[/code], then adds a file named [code]text.txt[/code] at the root of the package.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_file">
<return type="int" enum="Error">
</return>
<argument index="0" name="pck_path" type="String">
</argument>
<argument index="1" name="source_path" type="String">
</argument>
<argument index="2" name="encrypt" type="bool" default="false">
</argument>
<description>
Adds the [code]source_path[/code] file to the current PCK package at the [code]pck_path[/code] internal path (should start with [code]res://[/code]).
</description>
</method>
<method name="flush">
<return type="int" enum="Error">
</return>
<argument index="0" name="verbose" type="bool" default="false">
</argument>
<description>
Writes the files specified using all [method add_file] calls since the last flush. If [code]verbose[/code] is [code]true[/code], a list of files added will be printed to the console for easier debugging.
</description>
</method>
<method name="pck_start">
<return type="int" enum="Error">
</return>
<argument index="0" name="pck_name" type="String">
</argument>
<argument index="1" name="alignment" type="int" default="0">
</argument>
<argument index="2" name="key" type="String" default="&quot;&quot;">
</argument>
<argument index="3" name="encrypt_directory" type="bool" default="false">
</argument>
<description>
Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/code] file extension isn't added automatically, so it should be part of [code]pck_name[/code] (even though it's not required).
</description>
</method>
</methods>
<constants>
</constants>
</class>