godot/core/os/thread_dummy.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

73 lines
2.9 KiB
C++

/*************************************************************************/
/* thread_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef THREAD_DUMMY_H
#define THREAD_DUMMY_H
#include "thread.h"
#include "mutex.h"
#include "semaphore.h"
class ThreadDummy : public Thread {
static Thread* create(ThreadCreateCallback p_callback,void * p_user,const Settings& p_settings=Settings());
public:
virtual ID get_ID() const { return 0; };
static void make_default();
};
class MutexDummy : public Mutex {
static Mutex* create(bool p_recursive);
public:
virtual void lock() {};
virtual void unlock() {};
virtual Error try_lock() { return OK; };
static void make_default();
};
class SemaphoreDummy : public Semaphore {
static Semaphore* create();
public:
virtual Error wait() { return OK; };
virtual Error post() { return OK; };
virtual int get() const { return 0; }; ///< get semaphore value
static void make_default();
};
#endif