godot/platform/bb10
Rémi Verschelde 7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
..
bar Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
export Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
audio_driver_bb10.cpp Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
audio_driver_bb10.h Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
bbutil.c Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
bbutil.h Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
detect.py scons: Reorder options for clarity 2016-11-03 07:45:08 +01:00
godot_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_bb10.cpp Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
os_bb10.h Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
payment_service.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
payment_service.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00