godot/tools/editor/io_plugins/editor_scene_importer_fbxconv.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

112 lines
4.3 KiB
C++

/*************************************************************************/
/* editor_scene_importer_fbxconv.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_SCENE_IMPORTER_FBXCONV_H
#define EDITOR_SCENE_IMPORTER_FBXCONV_H
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
#include "scene/3d/skeleton.h"
#if 0
class EditorSceneImporterFBXConv : public EditorSceneImporter {
GDCLASS(EditorSceneImporterFBXConv,EditorSceneImporter );
struct BoneInfo {
Skeleton *skeleton;
Transform rest;
int index;
bool has_anim_chan;
bool has_rest;
Dictionary node;
BoneInfo() {
has_rest=false;
skeleton=NULL;
index=-1;
has_anim_chan=false;
}
};
struct SurfaceInfo {
Array array;
Mesh::PrimitiveType primitive;
};
struct State {
Node *scene;
Array meshes;
Array materials;
Array nodes;
Array animations;
Map<String,BoneInfo > bones;
Map<String,Skeleton*> skeletons;
Map<String,Ref<Mesh> > mesh_cache;
Map<String,SurfaceInfo> surface_cache;
Map<String,Ref<Material> > material_cache;
Map<String,Ref<Texture> > texture_cache;
List<String> *missing_deps;
String base_path;
bool import_animations;
};
String _id(const String& p_id) const;
Transform _get_transform_mixed(const Dictionary& d, const Dictionary& dbase);
Transform _get_transform(const Dictionary& d);
Color _get_color(const Array& a);
void _detect_bones_in_nodes(State& state,const Array& p_nodes);
void _detect_bones(State& state);
Error _parse_bones(State& state,const Array &p_bones,Skeleton* p_skeleton);
void _parse_skeletons(const String& p_name,State& state, const Array &p_nodes, Skeleton*p_skeleton=NULL, int p_parent=-1);
void _add_surface(State& state,Ref<Mesh>& m,const Dictionary &part);
Error _parse_nodes(State& state,const Array &p_nodes,Node* p_base);
Error _parse_animations(State& state);
void _parse_materials(State& state);
void _parse_surfaces(State& state);
Error _parse_json(State& state,const String& p_path);
Error _parse_fbx(State &state, const String &p_path);
public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node* import_scene(const String& p_path,uint32_t p_flags,List<String> *r_missing_deps=NULL,Error* r_err=NULL);
virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags);
EditorSceneImporterFBXConv();
};
#endif // EDITOR_SCENE_IMPORTER_FBXCONV_H
#endif