godot/tools/editor/io_plugins/editor_texture_import_plugin.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

173 lines
5.9 KiB
C++

/*************************************************************************/
/* editor_texture_import_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_TEXTURE_IMPORT_PLUGIN_H
#define EDITOR_TEXTURE_IMPORT_PLUGIN_H
#include "tools/editor/editor_import_export.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "tools/editor/editor_file_system.h"
#include "tools/editor/editor_dir_dialog.h"
class EditorNode;
class EditorTextureImportDialog;
class EditorTextureImportPlugin : public EditorImportPlugin {
GDCLASS(EditorTextureImportPlugin,EditorImportPlugin);
public:
enum Mode {
MODE_TEXTURE_2D,
MODE_TEXTURE_3D,
MODE_ATLAS,
MODE_LARGE,
MODE_MAX
};
private:
EditorNode *editor;
EditorTextureImportDialog *dialog;
static EditorTextureImportPlugin *singleton;
//used by other importers such as mesh
Error _process_texture_data(Ref<ImageTexture> &texture, int format, float quality, int flags,EditorExportPlatform::ImageCompression p_compr,int tex_flags,float shrink);
void compress_image(EditorExportPlatform::ImageCompression p_mode,Image& image,bool p_smaller);
uint32_t texture_flags_to_export_flags(uint32_t p_tex_flags) const;
public:
static EditorTextureImportPlugin *get_singleton() { return singleton; }
enum ImageFormat {
IMAGE_FORMAT_UNCOMPRESSED,
IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS,
IMAGE_FORMAT_COMPRESS_DISK_LOSSY,
IMAGE_FORMAT_COMPRESS_RAM,
};
enum ImageFlags {
IMAGE_FLAG_STREAM_FORMAT=1,
IMAGE_FLAG_FIX_BORDER_ALPHA=2,
IMAGE_FLAG_ALPHA_BIT=4, //hint for compressions that use a bit for alpha
IMAGE_FLAG_COMPRESS_EXTRA=8, // used for pvrtc2
IMAGE_FLAG_NO_MIPMAPS=16, //normal for 2D games
IMAGE_FLAG_REPEAT=32, //usually disabled in 2D
IMAGE_FLAG_FILTER=64, //almost always enabled
IMAGE_FLAG_PREMULT_ALPHA=128,//almost always enabled
IMAGE_FLAG_CONVERT_TO_LINEAR=256, //convert image to linear
IMAGE_FLAG_CONVERT_NORMAL_TO_XY=512, //convert image to linear
IMAGE_FLAG_USE_ANISOTROPY=1024, //convert image to linear
};
virtual String get_name() const;
virtual String get_visible_name() const;
virtual void import_dialog(const String& p_from="");
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
virtual Error import2(const String& p_path, const Ref<ResourceImportMetadata>& p_from,EditorExportPlatform::ImageCompression p_compr, bool p_external=false);
virtual Vector<uint8_t> custom_export(const String& p_path,const Ref<EditorExportPlatform> &p_platform);
virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path);
virtual void reimport_multiple_files(const Vector<String>& p_list);
virtual bool can_reimport_multiple_files() const;
EditorTextureImportPlugin(EditorNode* p_editor=NULL);
};
class EditorTextureExportPlugin : public EditorExportPlugin {
GDCLASS( EditorTextureExportPlugin, EditorExportPlugin);
public:
virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
EditorTextureExportPlugin();
};
class EditorImportTextureOptions : public VBoxContainer {
GDCLASS( EditorImportTextureOptions, VBoxContainer );
OptionButton *format;
VBoxContainer *quality_vb;
HSlider *quality;
Tree *flags;
Vector<TreeItem*> items;
bool updating;
void _changedp(int p_value);
void _changed();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_format(EditorTextureImportPlugin::ImageFormat p_format);
EditorTextureImportPlugin::ImageFormat get_format() const;
void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
void set_quality(float p_quality);
float get_quality() const;
void show_2d_notice();
EditorImportTextureOptions();
};
#endif // EDITOR_TEXTURE_IMPORT_PLUGIN_H