godot/tools/editor/plugins/shader_graph_editor_plugin.cpp
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00

2835 lines
90 KiB
C++

/*************************************************************************/
/* shader_graph_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shader_graph_editor_plugin.h"
#include "scene/gui/check_box.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "spatial_editor_plugin.h"
#include "os/keyboard.h"
#include "canvas_item_editor_plugin.h"
void GraphColorRampEdit::_input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
points.remove(grabbed);
grabbed=-1;
update();
emit_signal("ramp_changed");
accept_event();
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
update();
int x = p_event.mouse_button.x;
int total_w = get_size().width-get_size().height-3;
if (x>total_w+3) {
if (grabbed==-1)
return;
Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
picker->set_color(points[grabbed].color);
popup->set_pos(get_global_pos()-Size2(0,ms.height));
popup->set_size(ms);
popup->popup();
return;
}
float ofs = CLAMP(x/float(total_w),0,1);
grabbed=-1;
grabbing=true;
int pos=-1;
for(int i=0;i<points.size();i++) {
if (ABS(x-points[i].offset*total_w)<4) {
grabbed=i;
}
if (points[i].offset<ofs)
pos=i;
}
grabbed_at=ofs;
//grab or select
if (grabbed!=-1) {
return;
}
//insert
Point p;
p.offset=ofs;
Point prev;
Point next;
if (pos==-1) {
prev.color=Color(0,0,0);
prev.offset=0;
if (points.size()) {
next=points[0];
} else {
next.color=Color(1,1,1);
next.offset=1.0;
}
} else {
if (pos==points.size()-1) {
next.color=Color(1,1,1);
next.offset=1.0;
} else {
next=points[pos+1];
}
prev=points[pos];
}
p.color=prev.color.linear_interpolate(next.color,(p.offset-prev.offset)/(next.offset-prev.offset));
points.push_back(p);
points.sort();
for(int i=0;i<points.size();i++) {
if (points[i].offset==ofs) {
grabbed=i;
break;
}
}
emit_signal("ramp_changed");
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
if (grabbing) {
grabbing=false;
emit_signal("ramp_changed");
}
update();
}
if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
int total_w = get_size().width-get_size().height-3;
int x = p_event.mouse_motion.x;
float newofs = CLAMP(x/float(total_w),0,1);
bool valid=true;
for(int i=0;i<points.size();i++) {
if (points[i].offset==newofs && i!=grabbed) {
valid=false;
}
}
if (!valid)
return;
points[grabbed].offset=newofs;
points.sort();
for(int i=0;i<points.size();i++) {
if (points[i].offset==newofs) {
grabbed=i;
break;
}
}
emit_signal("ramp_changed");
update();
}
}
void GraphColorRampEdit::_notification(int p_what){
if (p_what==NOTIFICATION_ENTER_TREE) {
picker->connect("color_changed",this,"_color_changed");
}
if (p_what==NOTIFICATION_DRAW) {
Point prev;
prev.offset=0;
prev.color=Color(0,0,0);
int w = get_size().x;
int h = get_size().y;
int total_w = get_size().width-get_size().height-3;
for(int i=-1;i<points.size();i++) {
Point next;
if (i+1==points.size()) {
next.color=Color(1,1,1);
next.offset=1;
} else {
next=points[i+1];
}
if (prev.offset==next.offset) {
prev=next;
continue;
}
Vector<Vector2> points;
Vector<Color> colors;
points.push_back(Vector2(prev.offset*total_w,h));
points.push_back(Vector2(prev.offset*total_w,0));
points.push_back(Vector2(next.offset*total_w,0));
points.push_back(Vector2(next.offset*total_w,h));
colors.push_back(prev.color);
colors.push_back(prev.color);
colors.push_back(next.color);
colors.push_back(next.color);
draw_primitive(points,colors,Vector<Point2>());
prev=next;
}
for(int i=0;i<points.size();i++) {
Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h-1),Color(0,0,0,0.7));
draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w-1,h-1),col);
draw_line(Vector2(points[i].offset*total_w+1,h/2),Vector2(points[i].offset*total_w+1,h-1),col);
draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w+1,h/2),col);
draw_line(Vector2(points[i].offset*total_w-1,h-1),Vector2(points[i].offset*total_w+1,h-1),col);
}
if (grabbed!=-1) {
draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
}
if (has_focus()) {
draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6));
draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6));
draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
}
}
}
Size2 GraphColorRampEdit::get_minimum_size() const {
return Vector2(0,16);
}
void GraphColorRampEdit::_color_changed(const Color& p_color) {
if (grabbed==-1)
return;
points[grabbed].color=p_color;
update();
emit_signal("ramp_changed");
}
void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) {
ERR_FAIL_COND(p_offsets.size()!=p_colors.size());
points.clear();
for(int i=0;i<p_offsets.size();i++) {
Point p;
p.offset=p_offsets[i];
p.color=p_colors[i];
points.push_back(p);
}
points.sort();
update();
}
Vector<float> GraphColorRampEdit::get_offsets() const{
Vector<float> ret;
for(int i=0;i<points.size();i++)
ret.push_back(points[i].offset);
return ret;
}
Vector<Color> GraphColorRampEdit::get_colors() const{
Vector<Color> ret;
for(int i=0;i<points.size();i++)
ret.push_back(points[i].color);
return ret;
}
void GraphColorRampEdit::_bind_methods(){
ObjectTypeDB::bind_method(_MD("_input_event"),&GraphColorRampEdit::_input_event);
ObjectTypeDB::bind_method(_MD("_color_changed"),&GraphColorRampEdit::_color_changed);
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
GraphColorRampEdit::GraphColorRampEdit(){
grabbed=-1;
grabbing=false;
set_focus_mode(FOCUS_ALL);
popup = memnew( PopupPanel );
picker = memnew( ColorPicker );
popup->add_child(picker);
popup->set_child_rect(picker);
add_child(popup);
}
////////////
void GraphCurveMapEdit::_input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
points.remove(grabbed);
grabbed=-1;
update();
emit_signal("curve_changed");
accept_event();
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
update();
Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
p.y=1.0-p.y;
grabbed=-1;
grabbing=true;
for(int i=0;i<points.size();i++) {
Vector2 ps = p*get_size();
Vector2 pt = Vector2(points[i].offset,points[i].height)*get_size();
if (ps.distance_to(pt)<4) {
grabbed=i;
}
}
//grab or select
if (grabbed!=-1) {
return;
}
//insert
Point np;
np.offset=p.x;
np.height=p.y;
points.push_back(np);
points.sort();
for(int i=0;i<points.size();i++) {
if (points[i].offset==p.x && points[i].height==p.y) {
grabbed=i;
break;
}
}
emit_signal("curve_changed");
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
if (grabbing) {
grabbing=false;
emit_signal("curve_changed");
}
update();
}
if (p_event.type==InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) {
Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
p.y=1.0-p.y;
p.x = CLAMP(p.x,0.0,1.0);
p.y = CLAMP(p.y,0.0,1.0);
bool valid=true;
for(int i=0;i<points.size();i++) {
if (points[i].offset==p.x && points[i].height==p.y && i!=grabbed) {
valid=false;
}
}
if (!valid)
return;
points[grabbed].offset=p.x;
points[grabbed].height=p.y;
points.sort();
for(int i=0;i<points.size();i++) {
if (points[i].offset==p.x && points[i].height==p.y) {
grabbed=i;
break;
}
}
emit_signal("curve_changed");
update();
}
}
void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d) {
float geometry[4][4];
float tmp1[4][4];
float tmp2[4][4];
float deltas[4][4];
double x, dx, dx2, dx3;
double y, dy, dy2, dy3;
double d, d2, d3;
int lastx, lasty;
int newx, newy;
int ntimes;
int i,j;
int xmax=get_size().x;
int ymax=get_size().y;
/* construct the geometry matrix from the segment */
for (i = 0; i < 4; i++) {
geometry[i][2] = 0;
geometry[i][3] = 0;
}
geometry[0][0] = (p_a[0] * xmax);
geometry[1][0] = (p_b[0] * xmax);
geometry[2][0] = (p_c[0] * xmax);
geometry[3][0] = (p_d[0] * xmax);
geometry[0][1] = (p_a[1] * ymax);
geometry[1][1] = (p_b[1] * ymax);
geometry[2][1] = (p_c[1] * ymax);
geometry[3][1] = (p_d[1] * ymax);
/* subdivide the curve ntimes (1000) times */
ntimes = 4 * xmax;
/* ntimes can be adjusted to give a finer or coarser curve */
d = 1.0 / ntimes;
d2 = d * d;
d3 = d * d * d;
/* construct a temporary matrix for determining the forward differencing deltas */
tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
/* compose the basis and geometry matrices */
static const float CR_basis[4][4] =
{
{ -0.5, 1.5, -1.5, 0.5 },
{ 1.0, -2.5, 2.0, -0.5 },
{ -0.5, 0.0, 0.5, 0.0 },
{ 0.0, 1.0, 0.0, 0.0 },
};
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
CR_basis[i][1] * geometry[1][j] +
CR_basis[i][2] * geometry[2][j] +
CR_basis[i][3] * geometry[3][j]);
}
}
/* compose the above results to get the deltas matrix */
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
tmp2[i][1] * tmp1[1][j] +
tmp2[i][2] * tmp1[2][j] +
tmp2[i][3] * tmp1[3][j]);
}
}
/* extract the x deltas */
x = deltas[0][0];
dx = deltas[1][0];
dx2 = deltas[2][0];
dx3 = deltas[3][0];
/* extract the y deltas */
y = deltas[0][1];
dy = deltas[1][1];
dy2 = deltas[2][1];
dy3 = deltas[3][1];
lastx = CLAMP (x, 0, xmax);
lasty = CLAMP (y, 0, ymax);
/* if (fix255)
{
cd->curve[cd->outline][lastx] = lasty;
}
else
{
cd->curve_ptr[cd->outline][lastx] = lasty;
if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
}
*/
/* loop over the curve */
for (i = 0; i < ntimes; i++)
{
/* increment the x values */
x += dx;
dx += dx2;
dx2 += dx3;
/* increment the y values */
y += dy;
dy += dy2;
dy2 += dy3;
newx = CLAMP ((Math::round (x)), 0, xmax);
newy = CLAMP ((Math::round (y)), 0, ymax);
/* if this point is different than the last one...then draw it */
if ((lastx != newx) || (lasty != newy))
{
#if 0
if(fix255)
{
/* use fixed array size (for the curve graph) */
cd->curve[cd->outline][newx] = newy;
}
else
{
/* use dynamic allocated curve_ptr (for the real curve) */
cd->curve_ptr[cd->outline][newx] = newy;
if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy);
}
#endif
draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0);
}
lastx = newx;
lasty = newy;
}
}
void GraphCurveMapEdit::_notification(int p_what){
if (p_what==NOTIFICATION_DRAW) {
draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size()));
int w = get_size().x;
int h = get_size().y;
Vector2 prev=Vector2(0,0);
Vector2 prev2=Vector2(0,0);
for(int i=-1;i<points.size();i++) {
Vector2 next;
Vector2 next2;
if (i+1>=points.size()) {
next=Vector2(1,1);
} else {
next=Vector2(points[i+1].offset,points[i+1].height);
}
if (i+2>=points.size()) {
next2=Vector2(1,1);
} else {
next2=Vector2(points[i+2].offset,points[i+2].height);
}
/*if (i==-1 && prev.offset==next.offset) {
prev=next;
continue;
}*/
_plot_curve(prev2,prev,next,next2);
prev2=prev;
prev=next;
}
for(int i=0;i<points.size();i++) {
Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col);
}
/* if (grabbed!=-1) {
draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
}
*/
if (has_focus()) {
draw_line(Vector2(-1,-1),Vector2(w+1,-1),Color(1,1,1,0.6));
draw_line(Vector2(w+1,-1),Vector2(w+1,h+1),Color(1,1,1,0.6));
draw_line(Vector2(w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
}
}
}
Size2 GraphCurveMapEdit::get_minimum_size() const {
return Vector2(64,64);
}
void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) {
points.clear();
for(int i=0;i<p_points.size();i++) {
Point p;
p.offset=p_points[i].x;
p.height=p_points[i].y;
points.push_back(p);
}
points.sort();
update();
}
Vector<Vector2> GraphCurveMapEdit::get_points() const {
Vector<Vector2> ret;
for(int i=0;i<points.size();i++)
ret.push_back(Vector2(points[i].offset,points[i].height));
return ret;
}
void GraphCurveMapEdit::_bind_methods(){
ObjectTypeDB::bind_method(_MD("_input_event"),&GraphCurveMapEdit::_input_event);
ADD_SIGNAL(MethodInfo("curve_changed"));
}
GraphCurveMapEdit::GraphCurveMapEdit(){
grabbed=-1;
grabbing=false;
set_focus_mode(FOCUS_ALL);
}
////cbacks
///
void ShaderGraphView::_scalar_const_changed(double p_value,int p_id) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Scalar Constant"),true);
ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value);
ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_vec_const_changed(double p_value, int p_id,Array p_arr){
Vector3 val;
for(int i=0;i<p_arr.size();i++) {
val[i]=p_arr[i].call("get_val");
}
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Constant"),true);
ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val);
ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_rgb_const_changed(const Color& p_color, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change RGB Constant"),true);
ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color);
ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_scalar_op_changed(int p_op, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Scalar Operator"));
ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op);
ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_vec_op_changed(int p_op, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Operator"));
ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op);
ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Scalar Operator"));
ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op);
ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_rgb_op_changed(int p_op, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change RGB Operator"));
ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op);
ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Toggle Rot Only"));
ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled);
ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_scalar_func_changed(int p_func, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Scalar Function"));
ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func);
ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_vec_func_changed(int p_func, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Function"));
ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func);
ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_scalar_input_changed(double p_value,int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Scalar Uniform"),true);
ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value);
ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){
Vector3 val;
for(int i=0;i<p_arr.size();i++) {
val[i]=p_arr[i].call("get_val");
}
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Uniform"),true);
ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val);
ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id=p_id;
edited_def=-1;
ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
ped_popup->popup();
}
void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id=p_id;
edited_def=-1;
ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
ped_popup->popup();
}
void ShaderGraphView::_rgb_input_changed(const Color& p_color, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change RGB Uniform"),true);
ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color);
ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_tex_input_change(int p_id, Node *p_button){
}
void ShaderGraphView::_cube_input_change(int p_id){
}
void ShaderGraphView::_variant_edited() {
if (edited_def != -1) {
Variant v = ped_popup->get_variant();
Variant v2 = graph->default_get_value(type,edited_id,edited_def);
if (v2.get_type() == Variant::NIL)
switch (v.get_type()) {
case Variant::VECTOR3:
v2=Vector3();
break;
case Variant::REAL:
v2=0.0;
break;
case Variant::TRANSFORM:
v2=Transform();
break;
case Variant::COLOR:
v2=Color();
break;
}
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Default Value"));
ur->add_do_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v);
ur->add_undo_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v2);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
return;
}
if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change XForm Uniform"));
ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant());
ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change XForm Uniform"));
ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant());
ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Texture Uniform"));
ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant());
ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Cubemap Uniform"));
ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant());
ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
}
void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
TextEdit *te=p_button->cast_to<TextEdit>();
ur->create_action(TTR("Change Comment"),true);
ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text());
ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
GraphColorRampEdit *cr=p_ramp->cast_to<GraphColorRampEdit>();
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
Vector<float> offsets=cr->get_offsets();
Vector<Color> colors=cr->get_colors();
DVector<float> new_offsets;
DVector<Color> new_colors;
{
new_offsets.resize(offsets.size());
new_colors.resize(colors.size());
DVector<float>::Write ow=new_offsets.write();
DVector<Color>::Write cw=new_colors.write();
for(int i=0;i<new_offsets.size();i++) {
ow[i]=offsets[i];
cw[i]=colors[i];
}
}
DVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
DVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
if (old_offsets.size()!=new_offsets.size())
ur->create_action(TTR("Add/Remove to Color Ramp"));
else
ur->create_action(TTR("Modify Color Ramp"),true);
ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets);
ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
GraphCurveMapEdit *cr=p_curve->cast_to<GraphCurveMapEdit>();
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
Vector<Point2> points=cr->get_points();
DVector<Vector2> new_points;
{
new_points.resize(points.size());
DVector<Vector2>::Write ow=new_points.write();
for(int i=0;i<new_points.size();i++) {
ow[i]=points[i];
}
}
DVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
if (old_points.size()!=new_points.size())
ur->create_action(TTR("Add/Remove to Curve Map"));
else
ur->create_action(TTR("Modify Curve Map"),true);
ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points);
ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
LineEdit *le=p_line_edit->cast_to<LineEdit>();
ERR_FAIL_COND(!le);
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Input Name"));
ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name);
ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
le->set_text(graph->input_node_get_name(type,p_id));
}
void ShaderGraphView::_tex_edited(int p_id,Node* p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id=p_id;
edited_def=-1;
ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture");
}
void ShaderGraphView::_cube_edited(int p_id,Node* p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id=p_id;
edited_def=-1;
ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap");
}
//////////////view/////////////
void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
int from_idx=-1;
int to_idx=-1;
for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
if (p_from==E->get()->get_name())
from_idx=E->key();
if (p_to==E->get()->get_name())
to_idx=E->key();
}
ERR_FAIL_COND(from_idx==-1);
ERR_FAIL_COND(to_idx==-1);
ur->create_action(TTR("Connect Graph Nodes"));
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type,&conns);
//disconnect/reconnect dependencies
ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) {
ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
}
}
ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
void ShaderGraphView::_disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
int from_idx=-1;
int to_idx=-1;
for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
if (p_from==E->get()->get_name())
from_idx=E->key();
if (p_to==E->get()->get_name())
to_idx=E->key();
}
ERR_FAIL_COND(from_idx==-1);
ERR_FAIL_COND(to_idx==-1);
if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot))
return; //nothing to disconnect
ur->create_action(TTR("Disconnect Graph Nodes"));
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type,&conns);
//disconnect/reconnect dependencies
ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
void ShaderGraphView::_node_removed(int p_id) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Remove Shader Graph Node"));
ur->add_do_method(graph.ptr(),"node_remove",type,p_id);
ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id);
ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id));
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type,&conns);
for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
if (E->get().dst_id==p_id || E->get().src_id==p_id) {
ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
}
}
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
void ShaderGraphView::_begin_node_move()
{
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Move Shader Graph Node"));
}
void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) {
ERR_FAIL_COND(!node_map.has(p_id));
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->add_do_method(this,"_move_node",p_id,p_to);
ur->add_undo_method(this,"_move_node",p_id,p_from);
}
void ShaderGraphView::_end_node_move()
{
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->commit_action();
}
void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) {
ERR_FAIL_COND(!node_map.has(p_id));
node_map[p_id]->set_offset(p_to);
graph->node_set_pos(type,p_id,p_to);
}
void ShaderGraphView::_duplicate_nodes_request()
{
Array s_id;
for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
if (t==ShaderGraph::NODE_OUTPUT || t==ShaderGraph::NODE_INPUT)
continue;
GraphNode *gn = E->get();
if (gn && gn->is_selected())
s_id.push_back(E->key());
}
if (s_id.size()==0)
return;
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Duplicate Graph Node(s)"));
ur->add_do_method(this,"_duplicate_nodes",s_id);
List<int> n_ids = graph->generate_ids(type, s_id.size());
for (List<int>::Element *E=n_ids.front();E;E=E->next())
ur->add_undo_method(graph.ptr(),"node_remove",type,E->get());
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
void ShaderGraphView::_duplicate_nodes(const Array &p_nodes)
{
List<int> n = List<int>();
for (int i=0; i<p_nodes.size();i++)
n.push_back(p_nodes.get(i));
graph->duplicate_nodes(type, n);
call_deferred("_update_graph");
}
void ShaderGraphView::_delete_nodes_request()
{
List<int> s_id=List<int>();
for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
if (t==ShaderGraph::NODE_OUTPUT)
continue;
GraphNode *gn = E->get();
if (gn && gn->is_selected())
s_id.push_back(E->key());
}
if (s_id.size()==0)
return;
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Delete Shader Graph Node(s)"));
for (List<int>::Element *N=s_id.front();N;N=N->next()) {
ur->add_do_method(graph.ptr(),"node_remove",type,N->get());
ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,N->get()),N->get());
ur->add_undo_method(graph.ptr(),"node_set_state",type,N->get(),graph->node_get_state(type,N->get()));
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type,&conns);
for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
if (E->get().dst_id==N->get() || E->get().src_id==N->get()) {
ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
}
}
}
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
void ShaderGraphView::_default_changed(int p_id, Node *p_button, int p_param, int v_type, String p_hint)
{
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id=p_id;
edited_def=p_param;
Variant::Type vt = (Variant::Type)v_type;
Variant v = graph->default_get_value(type,p_id,edited_def);
int h=PROPERTY_HINT_NONE;
if (v.get_type() == Variant::NIL)
switch (vt) {
case Variant::VECTOR3:
v=Vector3();
break;
case Variant::REAL:
h=PROPERTY_HINT_RANGE;
v=0.0;
break;
case Variant::TRANSFORM:
v=Transform();
break;
case Variant::COLOR:
h=PROPERTY_HINT_COLOR_NO_ALPHA;
v=Color();
break;
}
ped_popup->edit(NULL,"",vt,v,h,p_hint);
ped_popup->popup();
}
ToolButton *ShaderGraphView::make_label(String text, Variant::Type v_type) {
ToolButton *l = memnew( ToolButton );
l->set_text(text);
l->set_text_align(ToolButton::ALIGN_LEFT);
l->add_style_override("hover", l->get_stylebox("normal", "ToolButton"));
l->add_style_override("pressed", l->get_stylebox("normal", "ToolButton"));
l->add_style_override("focus", l->get_stylebox("normal", "ToolButton"));
switch (v_type) {
case Variant::REAL:
l->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
break;
case Variant::VECTOR3:
l->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
break;
case Variant::TRANSFORM:
l->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
break;
case Variant::COLOR:
l->set_icon(ped_popup->get_icon("Color", "EditorIcons"));
}
return l;
}
ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int param,Variant::Type v_type, String p_hint) {
ToolButton *edit = memnew( ToolButton );
edit->set_text(text);
edit->set_text_align(ToolButton::ALIGN_LEFT);
edit->set_flat(false);
edit->add_style_override("normal", gn->get_stylebox("defaultframe", "GraphNode"));
edit->add_style_override("hover", gn->get_stylebox("defaultframe", "GraphNode"));
edit->add_style_override("pressed", gn->get_stylebox("defaultframe", "GraphNode"));
edit->add_style_override("focus", gn->get_stylebox("defaultfocus", "GraphNode"));
edit->connect("pressed",this,"_default_changed",varray(p_id,edit,param,v_type,p_hint));
switch (v_type) {
case Variant::REAL:
edit->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
break;
case Variant::VECTOR3:
edit->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
break;
case Variant::TRANSFORM:
edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
break;
case Variant::COLOR:
Image icon_color = Image(15,15,false,Image::FORMAT_RGB);
Color c = graph->default_get_value(type,p_id,param);
for (int x=1;x<14;x++)
for (int y=1;y<14;y++)
icon_color.put_pixel(x,y,c);
Ref<ImageTexture> t;
t.instance();
t->create_from_image(icon_color);
edit->set_icon(t);
break;
}
return edit;
}
void ShaderGraphView::_create_node(int p_id) {
GraphNode *gn = memnew( GraphNode );
gn->set_show_close_button(true);
Color typecol[4]={
Color(0.9,0.4,1),
Color(0.8,1,0.2),
Color(1,0.2,0.2),
Color(0,1,1)
};
const String hint_spin = "-65536,65535,0.001";
const String hint_slider = "0.0,1.0,0.01,slider";
switch(graph->node_get_type(type,p_id)) {
case ShaderGraph::NODE_INPUT: {
gn->set_title("Input");
List<ShaderGraph::SlotInfo> si;
ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
int idx=0;
for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
ShaderGraph::SlotInfo& s=E->get();
if (s.dir==ShaderGraph::SLOT_IN) {
Label *l= memnew( Label );
l->set_text(s.name);
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]);
idx++;
}
}
} break; // all inputs (case Shader type dependent)
case ShaderGraph::NODE_SCALAR_CONST: {
gn->set_title("Scalar");
SpinBox *sb = memnew( SpinBox );
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->scalar_const_node_get_value(type,p_id));
sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id));
gn->add_child(sb);
gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; //scalar constant
case ShaderGraph::NODE_VEC_CONST: {
gn->set_title("Vector");
Array v3p(true);
for(int i=0;i<3;i++) {
HBoxContainer *hbc = memnew( HBoxContainer );
Label *l = memnew( Label );
l->set_text(String::chr('X'+i));
hbc->add_child(l);
SpinBox *sb = memnew( SpinBox );
sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]);
sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p));
v3p.push_back(sb);
hbc->add_child(sb);
gn->add_child(hbc);
}
gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; //vec3 constant
case ShaderGraph::NODE_RGB_CONST: {
gn->set_title("Color");
ColorPickerButton *cpb = memnew( ColorPickerButton );
cpb->set_color(graph->rgb_const_node_get_value(type,p_id));
cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id));
gn->add_child(cpb);
Label *l = memnew( Label );
l->set_text("RGB");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew( Label );
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; //rgb constant (shows a color picker instead)
case ShaderGraph::NODE_XFORM_CONST: {
gn->set_title("XForm");
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
gn->add_child(edit);
gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
} break; // 4x4 matrix constant
case ShaderGraph::NODE_TIME: {
gn->set_title("Time");
Label *l = memnew( Label );
l->set_text("(s)");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // time in seconds
case ShaderGraph::NODE_SCREEN_TEX: {
gn->set_title("ScreenTex");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (!graph->is_slot_connected(type,p_id,0)) {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor("UV: " + v,gn,p_id,0,Variant::VECTOR3));
} else {
hbc->add_child(make_label("UV",Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("RGB")));
gn->add_child(hbc);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
case ShaderGraph::NODE_SCALAR_OP: {
gn->set_title("ScalarOp");
static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={
("Add"),
("Sub"),
("Mul"),
("Div"),
("Mod"),
("Pow"),
("Max"),
("Min"),
("Atan2")
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::SCALAR_MAX_OP;i++) {
ob->add_item(op_name[i],i);
}
ob->select(graph->scalar_op_node_get_op(type,p_id));
ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a",Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b",Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,1);
gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
}
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
case ShaderGraph::NODE_VEC_OP: {
gn->set_title("VecOp");
static const char* op_name[ShaderGraph::VEC_MAX_OP]={
("Add"),
("Sub"),
("Mul"),
("Div"),
("Mod"),
("Pow"),
("Max"),
("Min"),
("Cross")
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::VEC_MAX_OP;i++) {
ob->add_item(op_name[i],i);
}
ob->select(graph->vec_op_node_get_op(type,p_id));
ob->connect("item_selected",this,"_vec_op_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a",Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b",Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,1);
gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
}
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
case ShaderGraph::NODE_VEC_SCALAR_OP: {
gn->set_title("VecScalarOp");
static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={
("Mul"),
("Div"),
("Pow"),
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::VEC_SCALAR_MAX_OP;i++) {
ob->add_item(op_name[i],i);
}
ob->select(graph->vec_scalar_op_node_get_op(type,p_id));
ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a",Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b",Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,1);
gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
}
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
case ShaderGraph::NODE_RGB_OP: {
gn->set_title("RGB Op");
static const char* op_name[ShaderGraph::RGB_MAX_OP]={
("Screen"),
("Difference"),
("Darken"),
("Lighten"),
("Overlay"),
("Dodge"),
("Burn"),
("SoftLight"),
("HardLight")
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::RGB_MAX_OP;i++) {
ob->add_item(op_name[i],i);
}
ob->select(graph->rgb_op_node_get_op(type,p_id));
ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a",Variant::COLOR));
} else {
hbc->add_child(make_editor(String("a: "),gn,p_id,0,Variant::COLOR));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b",Variant::COLOR));
} else {
gn->add_child(make_editor(String("b: "),gn,p_id,1,Variant::COLOR));
}
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
case ShaderGraph::NODE_XFORM_MULT: {
gn->set_title("XFMult");
HBoxContainer *hbc = memnew( HBoxContainer );
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a",Variant::TRANSFORM));
} else {
hbc->add_child(make_editor(String("a: edit..."),gn,p_id,0,Variant::TRANSFORM));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b",Variant::TRANSFORM));
} else {
gn->add_child(make_editor(String("b: edit..."),gn,p_id,1,Variant::TRANSFORM));
}
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color());
} break; // mat4 x mat4
case ShaderGraph::NODE_XFORM_VEC_MULT: {
gn->set_title("XFVecMult");
CheckBox *button = memnew (CheckBox("RotOnly"));
button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
gn->add_child(button);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("xf",Variant::TRANSFORM));
} else {
hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,0,Variant::TRANSFORM));
}
hbc->add_spacer();
Label *l = memnew(Label("out"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("a",Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,1);
gn->add_child(make_editor(String("a: ")+v,gn,p_id,1,Variant::VECTOR3));
}
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break;
case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
gn->set_title("XFVecInvMult");
CheckBox *button = memnew( CheckBox("RotOnly"));
button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
gn->add_child(button);
if (graph->is_slot_connected(type, p_id, 0)) {
gn->add_child(make_label("a",Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
gn->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
}
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 1)) {
hbc->add_child(make_label("xf", Variant::TRANSFORM));
} else {
hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,1,Variant::TRANSFORM));
}
hbc->add_spacer();
Label *l = memnew(Label("out"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // mat4 x vec3 inverse mult (with no-translation option)
case ShaderGraph::NODE_SCALAR_FUNC: {
gn->set_title("ScalarFunc");
static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={
("Sin"),
("Cos"),
("Tan"),
("ASin"),
("ACos"),
("ATan"),
("SinH"),
("CosH"),
("TanH"),
("Log"),
("Exp"),
("Sqrt"),
("Abs"),
("Sign"),
("Floor"),
("Round"),
("Ceil"),
("Frac"),
("Satr"),
("Neg")
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::SCALAR_MAX_FUNC;i++) {
ob->add_item(func_name[i],i);
}
ob->select(graph->scalar_func_node_get_function(type,p_id));
ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("in", Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar function (sin: { } break; cos: { } break; etc)
case ShaderGraph::NODE_VEC_FUNC: {
gn->set_title("VecFunc");
static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={
("Normalize"),
("Saturate"),
("Negate"),
("Reciprocal"),
("RGB to HSV"),
("HSV to RGB"),
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::VEC_MAX_FUNC;i++) {
ob->add_item(func_name[i],i);
}
ob->select(graph->vec_func_node_get_function(type,p_id));
ob->connect("item_selected",this,"_vec_func_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("in", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
case ShaderGraph::NODE_VEC_LEN: {
gn->set_title("VecLength");
HBoxContainer *hbc = memnew( HBoxContainer );
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("in", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("len")));
gn->add_child(hbc);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // vec3 length
case ShaderGraph::NODE_DOT_PROD: {
gn->set_title("DotProduct");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("dp")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,1);
gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
}
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break; // vec3 . vec3 (dot product -> scalar output)
case ShaderGraph::NODE_VEC_TO_SCALAR: {
gn->set_title("Vec2Scalar");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("vec", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("vec: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
Label *l=memnew(Label("x"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
l=memnew(Label("y"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l );
l=memnew(Label("z"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // 1 vec3 input: { } break; 3 scalar outputs
case ShaderGraph::NODE_SCALAR_TO_VEC: {
gn->set_title("Scalar2Vec");
HBoxContainer *hbc = memnew( HBoxContainer );
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("x", Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("x: ")+Variant(v),gn,p_id,0,Variant::REAL));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("vec")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("y", Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,1);
gn->add_child(make_editor(String("y: ")+Variant(v),gn,p_id,1,Variant::REAL));
}
if (graph->is_slot_connected(type, p_id, 2)) {
gn->add_child(make_label("in", Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,2);
gn->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,2,Variant::REAL));
}
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // 3 scalar input: { } break; 1 vec3 output
case ShaderGraph::NODE_VEC_TO_XFORM: {
gn->set_title("Vec2XForm");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("x", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("x: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("xf")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("y", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,1);
gn->add_child(make_editor(String("y: ")+v,gn,p_id,1,Variant::VECTOR3));
}
if (graph->is_slot_connected(type, p_id, 2)) {
gn->add_child(make_label("z", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,2);
gn->add_child(make_editor(String("z: ")+v,gn,p_id,2,Variant::VECTOR3));
}
if (graph->is_slot_connected(type, p_id, 3)) {
gn->add_child(make_label("ofs", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,3);
gn->add_child(make_editor(String("ofs: ")+v,gn,p_id,3,Variant::VECTOR3));
}
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break; // 3 vec input: { } break; 1 xform output
case ShaderGraph::NODE_XFORM_TO_VEC: {
gn->set_title("XForm2Vec");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("fx", Variant::TRANSFORM));
} else {
hbc->add_child(make_editor(String("fx: edit..."),gn,p_id,0,Variant::TRANSFORM));
}
hbc->add_spacer();
Label *l=memnew(Label("x"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
l=memnew(Label("y"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l );
l=memnew(Label("z"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l);
l=memnew(Label("ofs"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // 3 vec input: { } break; 1 xform output
case ShaderGraph::NODE_SCALAR_INTERP: {
gn->set_title("ScalarInterp");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("interp")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,1);
gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
}
if (graph->is_slot_connected(type, p_id, 2)) {
gn->add_child(make_label("c", Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,2);
gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider));
}
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_VEC_INTERP: {
gn->set_title("VecInterp");
HBoxContainer *hbc = memnew( HBoxContainer );
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child( memnew(Label("interp")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,1);
gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
}
if (graph->is_slot_connected(type, p_id, 2)) {
gn->add_child(make_label("c", Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,2);
gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider));
}
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // vec3 interpolation (with optional curve)
case ShaderGraph::NODE_COLOR_RAMP: {
gn->set_title("ColorRamp");
GraphColorRampEdit * ramp = memnew( GraphColorRampEdit );
DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
DVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
int oc = offsets.size();
if (oc) {
DVector<real_t>::Read rofs = offsets.read();
DVector<Color>::Read rcol = colors.read();
Vector<float> ofsv;
Vector<Color> colorv;
for(int i=0;i<oc;i++) {
ofsv.push_back(rofs[i]);
colorv.push_back(rcol[i]);
}
ramp->set_ramp(ofsv,colorv);
}
ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
ramp->set_custom_minimum_size(Size2(128,1));
gn->add_child(ramp);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("c", Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider));
}
hbc->add_spacer();
Label *l=memnew(Label("rgb"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
l=memnew(Label("alpha"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_CURVE_MAP: {
gn->set_title("CurveMap");
GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
int oc = points.size();
if (oc) {
DVector<Vector2>::Read rofs = points.read();
Vector<Vector2> ofsv;
for(int i=0;i<oc;i++) {
ofsv.push_back(rofs[i]);
}
map->set_points(ofsv);
}
map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
//map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
map->set_custom_minimum_size(Size2(128,64));
gn->add_child(map);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("c", Variant::REAL));
} else {
float v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider));
}
hbc->add_spacer();
Label *l=memnew(Label("cmap"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_SCALAR_INPUT: {
gn->set_title("ScalarUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
SpinBox *sb = memnew( SpinBox );
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->scalar_input_node_get_value(type,p_id));
sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id));
gn->add_child(sb);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar uniform (assignable in material)
case ShaderGraph::NODE_VEC_INPUT: {
gn->set_title("VectorUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
Array v3p(true);
for(int i=0;i<3;i++) {
HBoxContainer *hbc = memnew( HBoxContainer );
Label *l = memnew( Label );
l->set_text(String::chr('X'+i));
hbc->add_child(l);
SpinBox *sb = memnew( SpinBox );
sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]);
sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p));
v3p.push_back(sb);
hbc->add_child(sb);
gn->add_child(hbc);
}
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // vec3 uniform (assignable in material)
case ShaderGraph::NODE_RGB_INPUT: {
gn->set_title("ColorUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
ColorPickerButton *cpb = memnew( ColorPickerButton );
cpb->set_color(graph->rgb_input_node_get_value(type,p_id));
cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id));
gn->add_child(cpb);
Label *l = memnew( Label );
l->set_text("RGB");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew( Label );
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // color uniform (assignable in material)
case ShaderGraph::NODE_XFORM_INPUT: {
gn->set_title("XFUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit));
gn->add_child(edit);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
} break; // mat4 uniform (assignable in material)
case ShaderGraph::NODE_TEXTURE_INPUT: {
gn->set_title("TexUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
TextureFrame *tex = memnew( TextureFrame );
tex->set_expand(true);
tex->set_custom_minimum_size(Size2(80,80));
gn->add_child(tex);
tex->set_texture(graph->texture_input_node_get_value(type,p_id));
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->connect("pressed",this,"_tex_edited",varray(p_id,edit));
gn->add_child(edit);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("UV", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
Label *l=memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew( Label );
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // texture input (assignable in material)
case ShaderGraph::NODE_CUBEMAP_INPUT: {
gn->set_title("TexUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->connect("pressed",this,"_cube_edited",varray(p_id,edit));
gn->add_child(edit);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("UV", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
Label *l=memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew( Label );
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // cubemap input (assignable in material)
case ShaderGraph::NODE_DEFAULT_TEXTURE: {
gn->set_title("CanvasItemTex");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("UV", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
Label *l=memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew( Label );
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
case ShaderGraph::NODE_OUTPUT: {
gn->set_title("Output");
gn->set_show_close_button(false);
List<ShaderGraph::SlotInfo> si;
ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
Array colors;
colors.push_back("Color");
colors.push_back("LightColor");
colors.push_back("Light");
colors.push_back("Diffuse");
colors.push_back("Specular");
colors.push_back("Emmision");
Array reals;
reals.push_back("Alpha");
reals.push_back("DiffuseAlpha");
reals.push_back("NormalMapDepth");
reals.push_back("SpecExp");
reals.push_back("Glow");
reals.push_back("ShadeParam");
reals.push_back("SpecularExp");
reals.push_back("LightAlpha");
reals.push_back("PointSize");
reals.push_back("Discard");
int idx=0;
for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
ShaderGraph::SlotInfo& s=E->get();
if (s.dir==ShaderGraph::SLOT_OUT) {
Variant::Type v;
if (colors.find(s.name)>=0)
v=Variant::COLOR;
else if (reals.find(s.name)>=0)
v=Variant::REAL;
else
v=Variant::VECTOR3;
gn->add_child(make_label(s.name, v));
gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color());
idx++;
}
}
} break; // output (case Shader type dependent)
case ShaderGraph::NODE_COMMENT: {
gn->set_title("Comment");
TextEdit *te = memnew(TextEdit);
te->set_custom_minimum_size(Size2(100,100));
gn->add_child(te);
te->set_text(graph->comment_node_get_text(type,p_id));
te->connect("text_changed",this,"_comment_edited",varray(p_id,te));
} break; // comment
}
gn->connect("dragged",this,"_node_moved",varray(p_id));
gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED);
graph_edit->add_child(gn);
node_map[p_id]=gn;
gn->set_offset(graph->node_get_pos(type,p_id));
}
void ShaderGraphView::_update_graph() {
if (block_update)
return;
for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
memdelete(E->get());
}
node_map.clear();
if (!graph.is_valid())
return;
List<int> nl;
graph->get_node_list(type,&nl);
for(List<int>::Element *E=nl.front();E;E=E->next()) {
_create_node(E->get());
}
graph_edit->clear_connections();
List<ShaderGraph::Connection> connections;
graph->get_node_connections(type,&connections);
for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) {
ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id));
graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot);
}
}
void ShaderGraphView::_sg_updated() {
if (!graph.is_valid())
return;
switch(graph->get_graph_error(type)) {
case ShaderGraph::GRAPH_OK: status->set_text(""); break;
case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text(TTR("Error: Cyclic Connection Link")); break;
case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text(TTR("Error: Missing Input Connections")); break;
}
}
void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){
if (graph.is_valid()) {
graph->disconnect("updated",this,"_sg_updated");
}
graph=p_graph;
if (graph.is_valid()) {
graph->connect("updated",this,"_sg_updated");
}
_update_graph();
_sg_updated();
}
void ShaderGraphView::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
ped_popup->connect("variant_changed",this,"_variant_edited");
}
}
void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
if (p_type==ShaderGraph::NODE_INPUT && graph->node_count(type, p_type)>0)
return;
List<int> existing;
graph->get_node_list(type,&existing);
existing.sort();
int newid=1;
for(List<int>::Element *E=existing.front();E;E=E->next()) {
if (!E->next() || (E->get()+1!=E->next()->get())){
newid=E->get()+1;
break;
}
}
Vector2 init_ofs = location;
while(true) {
bool valid=true;
for(List<int>::Element *E=existing.front();E;E=E->next()) {
Vector2 pos = graph->node_get_pos(type,E->get());
if (init_ofs==pos) {
init_ofs+=Vector2(20,20);
valid=false;
break;
}
}
if (valid)
break;
}
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Add Shader Graph Node"));
ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid);
ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs);
ur->add_undo_method(graph.ptr(),"node_remove",type,newid);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
void ShaderGraphView::_bind_methods() {
ObjectTypeDB::bind_method("_update_graph",&ShaderGraphView::_update_graph);
ObjectTypeDB::bind_method("_begin_node_move", &ShaderGraphView::_begin_node_move);
ObjectTypeDB::bind_method("_node_moved",&ShaderGraphView::_node_moved);
ObjectTypeDB::bind_method("_end_node_move", &ShaderGraphView::_end_node_move);
ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node);
ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed);
ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request);
ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request);
ObjectTypeDB::bind_method("_duplicate_nodes_request", &ShaderGraphView::_duplicate_nodes_request);
ObjectTypeDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes);
ObjectTypeDB::bind_method("_delete_nodes_request", &ShaderGraphView::_delete_nodes_request);
ObjectTypeDB::bind_method("_default_changed",&ShaderGraphView::_default_changed);
ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed);
ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed);
ObjectTypeDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed);
ObjectTypeDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed);
ObjectTypeDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed);
ObjectTypeDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed);
ObjectTypeDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed);
ObjectTypeDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed);
ObjectTypeDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed);
ObjectTypeDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed);
ObjectTypeDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed);
ObjectTypeDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed);
ObjectTypeDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed);
ObjectTypeDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed);
ObjectTypeDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed);
ObjectTypeDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change);
ObjectTypeDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change);
ObjectTypeDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed);
ObjectTypeDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited);
ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed);
ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed);
ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
}
ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
type=p_type;
graph_edit = memnew( GraphEdit );
block_update=false;
ped_popup = memnew( CustomPropertyEditor );
graph_edit->add_child(ped_popup);
status = memnew( Label );
graph_edit->get_top_layer()->add_child(status);
graph_edit->connect("_begin_node_move", this, "_begin_node_move");
graph_edit->connect("_end_node_move", this, "_end_node_move");
status->set_pos(Vector2(5,5));
status->add_color_override("font_color_shadow",Color(0,0,0));
status->add_color_override("font_color",Color(1,0.4,0.3));
status->add_constant_override("shadow_as_outline",1);
status->add_constant_override("shadow_offset_x",2);
status->add_constant_override("shadow_offset_y",2);
status->set_text("");
}
//////////////edit//////////////
void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
graph_edits[i]->set_graph(p_shader);
}
}
void ShaderGraphEditor::_add_node(int p_type) {
ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
graph_edits[shader_type]->add_node(p_type, next_location);
}
void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
{
Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
next_location = get_local_mouse_pos() + scroll_ofs;
popup->set_global_pos(p_position);
popup->set_size( Size2( 200, 0) );
popup->popup();
popup->call_deferred("grab_click_focus");
popup->set_invalidate_click_until_motion();
}
void ShaderGraphEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
for(int i=0;i<ShaderGraph::NODE_TYPE_MAX;i++) {
if (i==ShaderGraph::NODE_OUTPUT)
continue;
if (!_2d && i==ShaderGraph::NODE_DEFAULT_TEXTURE)
continue;
String nn = node_names[i];
String ic = nn.get_slice(":",0);
String v = nn.get_slice(":",1);
bool addsep=false;
if (nn.ends_with(":")) {
addsep=true;
}
popup->add_icon_item(get_icon(ic,"EditorIcons"),v,i);
if (addsep)
popup->add_separator();
}
popup->connect("item_pressed",this,"_add_node");
}
}
void ShaderGraphEditor::_bind_methods() {
ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node);
ObjectTypeDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested);
}
const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
("GraphInput:Input"), // all inputs (shader type dependent)
("GraphScalar:Scalar Constant"), //scalar constant
("GraphVector:Vector Constant"), //vec3 constant
("GraphRgb:RGB Constant"), //rgb constant (shows a color picker instead)
("GraphXform:XForm Constant"), // 4x4 matrix constant
("GraphTime:Time:"), // time in seconds
("GraphTexscreen:Screen Sample"), // screen texture sampler (takes uv) (only usable in fragment shader)
("GraphScalarOp:Scalar Operator"), // scalar vs scalar op (mul", add", div", etc)
("GraphVecOp:Vector Operator"), // vec3 vs vec3 op (mul",ad",div",crossprod",etc)
("GraphVecScalarOp:Scalar+Vector Operator"), // vec3 vs scalar op (mul", add", div", etc)
("GraphRgbOp:RGB Operator:"), // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc.
("GraphXformMult:XForm Multiply"), // mat4 x mat4
("GraphXformVecMult:XForm+Vector Multiply"), // mat4 x vec3 mult (with no-translation option)
("GraphXformVecImult:Form+Vector InvMultiply:"), // mat4 x vec3 inverse mult (with no-translation option)
("GraphXformScalarFunc:Scalar Function"), // scalar function (sin", cos", etc)
("GraphXformVecFunc:Vector Function"), // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc)
("GraphVecLength:Vector Length"), // vec3 length
("GraphVecDp:Dot Product:"), // vec3 . vec3 (dot product -> scalar output)
("GraphVecToScalars:Vector -> Scalars"), // 1 vec3 input", 3 scalar outputs
("GraphScalarsToVec:Scalars -> Vector"), // 3 scalar input", 1 vec3 output
("GraphXformToVecs:XForm -> Vectors"), // 3 vec input", 1 xform output
("GraphVecsToXform:Vectors -> XForm:"), // 3 vec input", 1 xform output
("GraphScalarInterp:Scalar Interpolate"), // scalar interpolation (with optional curve)
("GraphVecInterp:Vector Interpolate:"), // vec3 interpolation (with optional curve)
("GraphColorRamp:Color Ramp"), // vec3 interpolation (with optional curve)
("GraphCurveMap:Curve Remap:"), // vec3 interpolation (with optional curve)
("GraphScalarUniform:Scalar Uniform"), // scalar uniform (assignable in material)
("GraphVectorUniform:Vector Uniform"), // vec3 uniform (assignable in material)
("GraphRgbUniform:RGB Uniform"), // color uniform (assignable in material)
("GraphXformUniform:XForm Uniform"), // mat4 uniform (assignable in material)
("GraphTextureUniform:Texture Uniform"), // texture input (assignable in material)
("GraphCubeUniform:CubeMap Uniform:"), // cubemap input (assignable in material)
("GraphDefaultTexture:CanvasItem Texture:"), // cubemap input (assignable in material)
("Output"), // output (shader type dependent)
("GraphComment:Comment"), // comment
};
ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
_2d=p_2d;
popup = memnew( PopupMenu );
add_child(popup);
tabs = memnew(TabContainer);
tabs->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(tabs);
const char* sname[ShaderGraph::SHADER_TYPE_MAX]={
"Vertex",
"Fragment",
"Light"
};
for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
graph_edits[i]= memnew( ShaderGraphView(ShaderGraph::ShaderType(i)) );
add_child(graph_edits[i]);
graph_edits[i]->get_graph_edit()->set_name(sname[i]);
tabs->add_child(graph_edits[i]->get_graph_edit());
graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request");
graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request");
graph_edits[i]->get_graph_edit()->connect("duplicate_nodes_request", graph_edits[i], "_duplicate_nodes_request");
graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested");
graph_edits[i]->get_graph_edit()->connect("delete_nodes_request",graph_edits[i],"_delete_nodes_request");
graph_edits[i]->get_graph_edit()->set_right_disconnects(true);
}
tabs->set_current_tab(1);
set_custom_minimum_size(Size2(100,300));
}
void ShaderGraphEditorPlugin::edit(Object *p_object) {
shader_editor->edit(p_object->cast_to<ShaderGraph>());
}
bool ShaderGraphEditorPlugin::handles(Object *p_object) const {
ShaderGraph *shader=p_object->cast_to<ShaderGraph>();
if (!shader)
return false;
if (_2d)
return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
else
return shader->get_mode()==Shader::MODE_MATERIAL;
}
void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
shader_editor->show();
} else {
shader_editor->hide();
}
}
ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) {
_2d=p_2d;
editor=p_node;
shader_editor = memnew( ShaderGraphEditor(p_2d) );
shader_editor->hide();
if (p_2d)
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor);
else
SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
// editor->get_viewport()->add_child(shader_editor);
// shader_editor->set_area_as_parent_rect();
// shader_editor->hide();
}
ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin()
{
}