godot/scene
Juan Linietsky 7010ee3cb9 -Ability to choose operator for emission, closes #10441
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
..
2d Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
3d -Ability to choose operator for emission, closes #10441 2017-11-15 12:39:24 -03:00
animation Change AnimationPlayer looping logic 2017-11-13 12:49:31 +01:00
audio -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart 2017-11-12 11:11:45 -03:00
gui Merge pull request #12842 from ianb96/shader_editor_fix 2017-11-14 07:33:04 +01:00
main fix signals disconnecting on changing target node type 2017-11-13 17:44:58 -05:00
resources -Ability to choose operator for emission, closes #10441 2017-11-15 12:39:24 -03:00
register_scene_types.cpp Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00