-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
321 lines
11 KiB
C++
321 lines
11 KiB
C++
/*************************************************************************/
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/* area.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "area.h"
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#include "scene/scene_string_names.h"
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#include "servers/physics_server.h"
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void Area::set_space_override_mode(SpaceOverride p_mode) {
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space_override=p_mode;
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PhysicsServer::get_singleton()->area_set_space_override_mode(get_rid(),PhysicsServer::AreaSpaceOverrideMode(p_mode));
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}
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Area::SpaceOverride Area::get_space_override_mode() const{
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return space_override;
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}
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void Area::set_gravity_is_point(bool p_enabled){
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gravity_is_point=p_enabled;
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PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT,p_enabled);
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}
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bool Area::is_gravity_a_point() const{
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return gravity_is_point;
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}
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void Area::set_gravity_vector(const Vector3& p_vec){
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gravity_vec=p_vec;
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PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_VECTOR,p_vec);
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}
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Vector3 Area::get_gravity_vector() const{
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return gravity_vec;
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}
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void Area::set_gravity(real_t p_gravity){
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gravity=p_gravity;
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PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY,p_gravity);
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}
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real_t Area::get_gravity() const{
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return gravity;
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}
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void Area::set_density(real_t p_density){
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density=p_density;
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PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_DENSITY,p_density);
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}
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real_t Area::get_density() const{
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return density;
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}
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void Area::set_priority(real_t p_priority){
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priority=p_priority;
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PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_PRIORITY,p_priority);
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}
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real_t Area::get_priority() const{
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return priority;
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}
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void Area::_body_enter_scene(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
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Node *node = obj ? obj->cast_to<Node>() : NULL;
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ERR_FAIL_COND(!node);
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Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
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ERR_FAIL_COND(!E);
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ERR_FAIL_COND(E->get().in_scene);
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E->get().in_scene=true;
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emit_signal(SceneStringNames::get_singleton()->body_enter,node);
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for(int i=0;i<E->get().shapes.size();i++) {
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emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
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}
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}
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void Area::_body_exit_scene(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
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Node *node = obj ? obj->cast_to<Node>() : NULL;
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ERR_FAIL_COND(!node);
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Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
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ERR_FAIL_COND(!E);
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ERR_FAIL_COND(!E->get().in_scene);
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E->get().in_scene=false;
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emit_signal(SceneStringNames::get_singleton()->body_exit,node);
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for(int i=0;i<E->get().shapes.size();i++) {
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emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
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}
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}
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void Area::_body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape) {
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bool body_in = p_status==PhysicsServer::AREA_BODY_ADDED;
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ObjectID objid=p_instance;
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Object *obj = ObjectDB::get_instance(objid);
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Node *node = obj ? obj->cast_to<Node>() : NULL;
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Map<ObjectID,BodyState>::Element *E=body_map.find(objid);
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ERR_FAIL_COND(!body_in && !E);
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if (body_in) {
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if (!E) {
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E = body_map.insert(objid,BodyState());
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E->get().rc=0;
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E->get().in_scene=node && node->is_inside_scene();
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if (node) {
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node->connect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene,make_binds(objid));
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node->connect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene,make_binds(objid));
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if (E->get().in_scene) {
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emit_signal(SceneStringNames::get_singleton()->body_enter,node);
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}
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}
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}
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E->get().rc++;
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if (node)
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E->get().shapes.insert(ShapePair(p_body_shape,p_area_shape));
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if (E->get().in_scene) {
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emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_area_shape);
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}
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} else {
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E->get().rc--;
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if (node)
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E->get().shapes.erase(ShapePair(p_body_shape,p_area_shape));
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bool eraseit=false;
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if (E->get().rc==0) {
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if (node) {
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node->disconnect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene);
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node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene);
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if (E->get().in_scene)
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emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
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}
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eraseit=true;
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}
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if (node && E->get().in_scene) {
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emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_area_shape);
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}
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if (eraseit)
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body_map.erase(E);
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}
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}
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void Area::_clear_monitoring() {
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Map<ObjectID,BodyState> bmcopy = body_map;
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body_map.clear();
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//disconnect all monitored stuff
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for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
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Object *obj = ObjectDB::get_instance(E->key());
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Node *node = obj ? obj->cast_to<Node>() : NULL;
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ERR_CONTINUE(!node);
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if (!E->get().in_scene)
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continue;
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for(int i=0;i<E->get().shapes.size();i++) {
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emit_signal(SceneStringNames::get_singleton()->body_exit_shape,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
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}
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emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
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node->disconnect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene);
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node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene);
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}
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}
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void Area::_notification(int p_what) {
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if (p_what==NOTIFICATION_EXIT_SCENE) {
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_clear_monitoring();
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}
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}
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void Area::set_enable_monitoring(bool p_enable) {
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if (p_enable==monitoring)
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return;
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monitoring=p_enable;
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if (monitoring) {
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PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),this,"_body_inout");
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} else {
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PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
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_clear_monitoring();
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}
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}
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bool Area::is_monitoring_enabled() const {
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return monitoring;
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}
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void Area::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_body_enter_scene","id"),&Area::_body_enter_scene);
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ObjectTypeDB::bind_method(_MD("_body_exit_scene","id"),&Area::_body_exit_scene);
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ObjectTypeDB::bind_method(_MD("set_space_override_mode","enable"),&Area::set_space_override_mode);
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ObjectTypeDB::bind_method(_MD("get_space_override_mode"),&Area::get_space_override_mode);
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ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area::set_gravity_is_point);
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ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area::is_gravity_a_point);
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ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area::set_gravity_vector);
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ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area::get_gravity_vector);
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ObjectTypeDB::bind_method(_MD("set_gravity","gravity"),&Area::set_gravity);
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ObjectTypeDB::bind_method(_MD("get_gravity"),&Area::get_gravity);
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ObjectTypeDB::bind_method(_MD("set_density","density"),&Area::set_density);
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ObjectTypeDB::bind_method(_MD("get_density"),&Area::get_density);
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ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area::set_priority);
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ObjectTypeDB::bind_method(_MD("get_priority"),&Area::get_priority);
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ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area::set_enable_monitoring);
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ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area::is_monitoring_enabled);
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ObjectTypeDB::bind_method(_MD("_body_inout"),&Area::_body_inout);
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ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
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ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
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ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
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ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
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}
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Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),true) {
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space_override=SPACE_OVERRIDE_DISABLED;
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set_gravity(9.8);;
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set_gravity_vector(Vector3(0,-1,0));
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gravity_is_point=false;
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density=0.1;
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priority=0;
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monitoring=false;
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set_ray_pickable(false);
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set_enable_monitoring(true);
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}
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Area::~Area() {
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}
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