godot/scene
Andreas Haas 962243f931
TileMap: Respect self_modulate property
Now `TileMap`s make use of the `self_modulate` property.

There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate`
in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..)
I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
2017-03-05 11:42:01 +01:00
..
2d TileMap: Respect self_modulate property 2017-03-05 11:42:01 +01:00
3d -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
animation Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
audio Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
gui Merge pull request #7929 from RayKoopa/editor_resizable_dialogs 2017-03-04 17:04:27 +01:00
io Complete the globals.h -> global_config.h conversion 2017-02-23 17:47:25 +02:00
main Added a SceneTree.has_network_peer, closes #7922 2017-03-04 11:35:44 +01:00
resources Added functionality for resizable dialogs. 2017-03-01 23:40:10 +01:00
register_scene_types.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Merge pull request #7889 from Hinsbart/fix_autoenable_input 2017-02-26 20:51:53 +01:00
scene_string_names.h Add emission_finished signal to Particles2D 2017-02-25 16:06:00 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00