This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned.
1124 lines
45 KiB
Python
1124 lines
45 KiB
Python
import os
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from compat import iteritems
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def add_source_files(self, sources, filetype, lib_env=None, shared=False):
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import glob
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import string
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# if not lib_objects:
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if not lib_env:
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lib_env = self
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if type(filetype) == type(""):
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dir = self.Dir('.').abspath
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list = glob.glob(dir + "/" + filetype)
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for f in list:
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sources.append(self.Object(f))
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else:
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for f in filetype:
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sources.append(self.Object(f))
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class LegacyGLHeaderStruct:
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def __init__(self):
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self.vertex_lines = []
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self.fragment_lines = []
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self.uniforms = []
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self.attributes = []
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self.feedbacks = []
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self.fbos = []
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self.conditionals = []
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self.enums = {}
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self.texunits = []
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self.texunit_names = []
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self.ubos = []
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self.ubo_names = []
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self.vertex_included_files = []
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self.fragment_included_files = []
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self.reading = ""
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self.line_offset = 0
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self.vertex_offset = 0
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self.fragment_offset = 0
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def include_file_in_legacygl_header(filename, header_data, depth):
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fs = open(filename, "r")
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line = fs.readline()
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while(line):
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if (line.find("[vertex]") != -1):
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header_data.reading = "vertex"
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line = fs.readline()
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header_data.line_offset += 1
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header_data.vertex_offset = header_data.line_offset
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continue
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if (line.find("[fragment]") != -1):
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header_data.reading = "fragment"
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line = fs.readline()
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header_data.line_offset += 1
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header_data.fragment_offset = header_data.line_offset
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continue
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while(line.find("#include ") != -1):
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includeline = line.replace("#include ", "").strip()[1:-1]
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import os.path
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included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
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if (not included_file in header_data.vertex_included_files and header_data.reading == "vertex"):
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header_data.vertex_included_files += [included_file]
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if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None):
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print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
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elif (not included_file in header_data.fragment_included_files and header_data.reading == "fragment"):
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header_data.fragment_included_files += [included_file]
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if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None):
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print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
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line = fs.readline()
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if (line.find("#ifdef ") != -1 or line.find("#elif defined(") != -1):
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if (line.find("#ifdef ") != -1):
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ifdefline = line.replace("#ifdef ", "").strip()
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else:
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ifdefline = line.replace("#elif defined(", "").strip()
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ifdefline = ifdefline.replace(")", "").strip()
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if (line.find("_EN_") != -1):
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enumbase = ifdefline[:ifdefline.find("_EN_")]
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ifdefline = ifdefline.replace("_EN_", "_")
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line = line.replace("_EN_", "_")
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# print(enumbase+":"+ifdefline);
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if (enumbase not in header_data.enums):
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header_data.enums[enumbase] = []
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if (ifdefline not in header_data.enums[enumbase]):
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header_data.enums[enumbase].append(ifdefline)
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elif (not ifdefline in header_data.conditionals):
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header_data.conditionals += [ifdefline]
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if (line.find("uniform") != -1 and line.lower().find("texunit:") != -1):
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# texture unit
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texunitstr = line[line.find(":") + 1:].strip()
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if (texunitstr == "auto"):
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texunit = "-1"
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else:
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texunit = str(int(texunitstr))
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uline = line[:line.lower().find("//")]
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uline = uline.replace("uniform", "")
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uline = uline.replace("highp", "")
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uline = uline.replace(";", "")
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lines = uline.split(",")
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for x in lines:
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x = x.strip()
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x = x[x.rfind(" ") + 1:]
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if (x.find("[") != -1):
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# unfiorm array
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x = x[:x.find("[")]
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if (not x in header_data.texunit_names):
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header_data.texunits += [(x, texunit)]
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header_data.texunit_names += [x]
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elif (line.find("uniform") != -1 and line.lower().find("ubo:") != -1):
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# uniform buffer object
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ubostr = line[line.find(":") + 1:].strip()
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ubo = str(int(ubostr))
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uline = line[:line.lower().find("//")]
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uline = uline[uline.find("uniform") + len("uniform"):]
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uline = uline.replace("highp", "")
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uline = uline.replace(";", "")
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uline = uline.replace("{", "").strip()
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lines = uline.split(",")
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for x in lines:
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x = x.strip()
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x = x[x.rfind(" ") + 1:]
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if (x.find("[") != -1):
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# unfiorm array
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x = x[:x.find("[")]
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if (not x in header_data.ubo_names):
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header_data.ubos += [(x, ubo)]
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header_data.ubo_names += [x]
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elif (line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1):
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uline = line.replace("uniform", "")
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uline = uline.replace(";", "")
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lines = uline.split(",")
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for x in lines:
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x = x.strip()
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x = x[x.rfind(" ") + 1:]
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if (x.find("[") != -1):
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# unfiorm array
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x = x[:x.find("[")]
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if (not x in header_data.uniforms):
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header_data.uniforms += [x]
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if (line.strip().find("attribute ") == 0 and line.find("attrib:") != -1):
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uline = line.replace("in ", "")
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uline = uline.replace("attribute ", "")
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uline = uline.replace("highp ", "")
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uline = uline.replace(";", "")
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uline = uline[uline.find(" "):].strip()
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if (uline.find("//") != -1):
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name, bind = uline.split("//")
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if (bind.find("attrib:") != -1):
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name = name.strip()
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bind = bind.replace("attrib:", "").strip()
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header_data.attributes += [(name, bind)]
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if (line.strip().find("out ") == 0 and line.find("tfb:") != -1):
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uline = line.replace("out ", "")
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uline = uline.replace("highp ", "")
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uline = uline.replace(";", "")
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uline = uline[uline.find(" "):].strip()
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if (uline.find("//") != -1):
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name, bind = uline.split("//")
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if (bind.find("tfb:") != -1):
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name = name.strip()
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bind = bind.replace("tfb:", "").strip()
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header_data.feedbacks += [(name, bind)]
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line = line.replace("\r", "")
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line = line.replace("\n", "")
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# line=line.replace("\\","\\\\")
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# line=line.replace("\"","\\\"")
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# line=line+"\\n\\"
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if (header_data.reading == "vertex"):
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header_data.vertex_lines += [line]
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if (header_data.reading == "fragment"):
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header_data.fragment_lines += [line]
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line = fs.readline()
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header_data.line_offset += 1
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fs.close()
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return header_data
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def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False):
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header_data = LegacyGLHeaderStruct()
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include_file_in_legacygl_header(filename, header_data, 0)
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out_file = filename + ".gen.h"
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fd = open(out_file, "w")
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enum_constants = []
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fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
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out_file_base = out_file
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out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
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out_file_base = out_file_base[out_file_base.rfind("\\") + 1:]
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# print("out file "+out_file+" base " +out_file_base)
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out_file_ifdef = out_file_base.replace(".", "_").upper()
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fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
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fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
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out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
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fd.write("\n\n")
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fd.write("#include \"" + include + "\"\n\n\n")
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fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
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fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
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fd.write("public:\n\n")
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if (len(header_data.conditionals)):
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fd.write("\tenum Conditionals {\n")
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for x in header_data.conditionals:
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fd.write("\t\t" + x.upper() + ",\n")
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fd.write("\t};\n\n")
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if (len(header_data.uniforms)):
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fd.write("\tenum Uniforms {\n")
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for x in header_data.uniforms:
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fd.write("\t\t" + x.upper() + ",\n")
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fd.write("\t};\n\n")
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fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
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if (len(header_data.conditionals)):
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fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
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fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
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#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
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fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
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const Transform &tr = p_transform;
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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tr.basis.elements[0][0],
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tr.basis.elements[1][0],
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tr.basis.elements[2][0],
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0,
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tr.basis.elements[0][1],
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tr.basis.elements[1][1],
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tr.basis.elements[2][1],
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0,
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tr.basis.elements[0][2],
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tr.basis.elements[1][2],
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tr.basis.elements[2][2],
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0,
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tr.origin.x,
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tr.origin.y,
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tr.origin.z,
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1
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};
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glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
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}
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""")
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fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
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const Transform2D &tr = p_transform;
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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tr.elements[0][0],
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tr.elements[0][1],
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0,
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0,
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tr.elements[1][0],
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tr.elements[1][1],
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0,
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0,
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0,
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0,
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1,
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0,
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tr.elements[2][0],
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tr.elements[2][1],
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0,
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1
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};
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glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
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}
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""")
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fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
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GLfloat matrix[16];
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for (int i=0;i<4;i++) {
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for (int j=0;j<4;j++) {
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matrix[i*4+j]=p_matrix.matrix[i][j];
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}
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}
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glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
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} """)
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fd.write("\n\n#undef _FU\n\n\n")
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fd.write("\tvirtual void init() {\n\n")
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enum_value_count = 0
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if (len(header_data.enums)):
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fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
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fd.write("\t\tstatic const Enum _enums[]={\n")
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bitofs = len(header_data.conditionals)
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enum_vals = []
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for xv in header_data.enums:
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x = header_data.enums[xv]
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bits = 1
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amt = len(x)
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# print(x)
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while(2**bits < amt):
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bits += 1
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# print("amount: "+str(amt)+" bits "+str(bits));
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strs = "{"
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for i in range(amt):
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strs += "\"#define " + x[i] + "\\n\","
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v = {}
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v["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs)
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v["clear_mask"] = "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")"
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enum_vals.append(v)
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enum_constants.append(x[i])
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strs += "NULL}"
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fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n")
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bitofs += bits
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fd.write("\t\t};\n\n")
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fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
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enum_value_count = len(enum_vals)
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for x in enum_vals:
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fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
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fd.write("\t\t};\n\n")
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conditionals_found = []
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if (len(header_data.conditionals)):
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fd.write("\t\tstatic const char* _conditional_strings[]={\n")
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if (len(header_data.conditionals)):
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for x in header_data.conditionals:
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fd.write("\t\t\t\"#define " + x + "\\n\",\n")
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conditionals_found.append(x)
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fd.write("\t\t};\n\n")
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else:
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fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
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if (len(header_data.uniforms)):
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fd.write("\t\tstatic const char* _uniform_strings[]={\n")
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if (len(header_data.uniforms)):
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for x in header_data.uniforms:
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fd.write("\t\t\t\"" + x + "\",\n")
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fd.write("\t\t};\n\n")
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else:
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fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
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if output_attribs:
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if (len(header_data.attributes)):
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fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
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for x in header_data.attributes:
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fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
|
|
fd.write("\t\t};\n\n")
|
|
else:
|
|
fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
|
|
|
|
feedback_count = 0
|
|
|
|
if (not gles2 and len(header_data.feedbacks)):
|
|
|
|
fd.write("\t\tstatic const Feedback _feedbacks[]={\n")
|
|
for x in header_data.feedbacks:
|
|
name = x[0]
|
|
cond = x[1]
|
|
if (cond in conditionals_found):
|
|
fd.write("\t\t\t{\"" + name + "\"," + str(conditionals_found.index(cond)) + "},\n")
|
|
else:
|
|
fd.write("\t\t\t{\"" + name + "\",-1},\n")
|
|
|
|
feedback_count += 1
|
|
|
|
fd.write("\t\t};\n\n")
|
|
else:
|
|
if gles2:
|
|
pass
|
|
else:
|
|
fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n")
|
|
|
|
if (len(header_data.texunits)):
|
|
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
|
|
for x in header_data.texunits:
|
|
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
|
|
fd.write("\t\t};\n\n")
|
|
else:
|
|
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
|
|
|
|
if (not gles2 and len(header_data.ubos)):
|
|
fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
|
|
for x in header_data.ubos:
|
|
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
|
|
fd.write("\t\t};\n\n")
|
|
else:
|
|
if gles2:
|
|
pass
|
|
else:
|
|
fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
|
|
|
|
fd.write("\t\tstatic const char _vertex_code[]={\n")
|
|
for x in header_data.vertex_lines:
|
|
for i in range(len(x)):
|
|
fd.write(str(ord(x[i])) + ",")
|
|
|
|
fd.write(str(ord('\n')) + ",")
|
|
fd.write("\t\t0};\n\n")
|
|
|
|
fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
|
|
|
|
fd.write("\t\tstatic const char _fragment_code[]={\n")
|
|
for x in header_data.fragment_lines:
|
|
for i in range(len(x)):
|
|
fd.write(str(ord(x[i])) + ",")
|
|
|
|
fd.write(str(ord('\n')) + ",")
|
|
fd.write("\t\t0};\n\n")
|
|
|
|
fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
|
|
|
|
if output_attribs:
|
|
if gles2:
|
|
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
|
|
else:
|
|
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
|
|
else:
|
|
if gles2:
|
|
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
|
|
else:
|
|
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
|
|
|
|
fd.write("\t}\n\n")
|
|
|
|
if (len(enum_constants)):
|
|
|
|
fd.write("\tenum EnumConditionals {\n")
|
|
for x in enum_constants:
|
|
fd.write("\t\t" + x.upper() + ",\n")
|
|
fd.write("\t};\n\n")
|
|
fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
|
|
|
|
fd.write("};\n\n")
|
|
fd.write("#endif\n\n")
|
|
fd.close()
|
|
|
|
|
|
def build_gles3_headers(target, source, env):
|
|
|
|
for x in source:
|
|
build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
|
|
|
|
|
|
def build_gles2_headers(target, source, env):
|
|
|
|
for x in source:
|
|
build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True)
|
|
|
|
def add_module_version_string(self,s):
|
|
self.module_version_string += "." + s
|
|
|
|
def update_version(module_version_string=""):
|
|
|
|
build_name = "custom_build"
|
|
if (os.getenv("BUILD_NAME") != None):
|
|
build_name = os.getenv("BUILD_NAME")
|
|
print("Using custom build name: " + build_name)
|
|
|
|
import version
|
|
|
|
f = open("core/version_generated.gen.h", "w")
|
|
f.write("#define VERSION_SHORT_NAME \"" + str(version.short_name) + "\"\n")
|
|
f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n")
|
|
f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
|
|
f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
|
|
if (hasattr(version, 'patch')):
|
|
f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
|
|
f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
|
|
f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")
|
|
f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n")
|
|
import datetime
|
|
f.write("#define VERSION_YEAR " + str(datetime.datetime.now().year) + "\n")
|
|
f.close()
|
|
|
|
fhash = open("core/version_hash.gen.h", "w")
|
|
githash = ""
|
|
if os.path.isfile(".git/HEAD"):
|
|
head = open(".git/HEAD", "r").readline().strip()
|
|
if head.startswith("ref: "):
|
|
head = ".git/" + head[5:]
|
|
if os.path.isfile(head):
|
|
githash = open(head, "r").readline().strip()
|
|
else:
|
|
githash = head
|
|
fhash.write("#define VERSION_HASH \"" + githash + "\"")
|
|
fhash.close()
|
|
|
|
|
|
def parse_cg_file(fname, uniforms, sizes, conditionals):
|
|
|
|
import re
|
|
fs = open(fname, "r")
|
|
line = fs.readline()
|
|
|
|
while line:
|
|
|
|
if re.match(r"^\s*uniform", line):
|
|
|
|
res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
|
|
type = res.groups(1)
|
|
name = res.groups(2)
|
|
|
|
uniforms.append(name)
|
|
|
|
if (type.find("texobj") != -1):
|
|
sizes.append(1)
|
|
else:
|
|
t = re.match(r"float(\d)x(\d)", type)
|
|
if t:
|
|
sizes.append(int(t.groups(1)) * int(t.groups(2)))
|
|
else:
|
|
t = re.match(r"float(\d)", type)
|
|
sizes.append(int(t.groups(1)))
|
|
|
|
if line.find("[branch]") != -1:
|
|
conditionals.append(name)
|
|
|
|
line = fs.readline()
|
|
|
|
import glob
|
|
|
|
|
|
def detect_modules():
|
|
|
|
module_list = []
|
|
includes_cpp = ""
|
|
register_cpp = ""
|
|
unregister_cpp = ""
|
|
|
|
files = glob.glob("modules/*")
|
|
files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
|
|
for x in files:
|
|
if (not os.path.isdir(x)):
|
|
continue
|
|
if (not os.path.exists(x + "/config.py")):
|
|
continue
|
|
x = x.replace("modules/", "") # rest of world
|
|
x = x.replace("modules\\", "") # win32
|
|
module_list.append(x)
|
|
try:
|
|
with open("modules/" + x + "/register_types.h"):
|
|
includes_cpp += '#include "modules/' + x + '/register_types.h"\n'
|
|
register_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
|
|
register_cpp += '\tregister_' + x + '_types();\n'
|
|
register_cpp += '#endif\n'
|
|
unregister_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
|
|
unregister_cpp += '\tunregister_' + x + '_types();\n'
|
|
unregister_cpp += '#endif\n'
|
|
except IOError:
|
|
pass
|
|
|
|
modules_cpp = """
|
|
// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
|
|
#include "register_module_types.h"
|
|
|
|
""" + includes_cpp + """
|
|
|
|
void register_module_types() {
|
|
""" + register_cpp + """
|
|
}
|
|
|
|
void unregister_module_types() {
|
|
""" + unregister_cpp + """
|
|
}
|
|
"""
|
|
|
|
f = open("modules/register_module_types.gen.cpp", "w")
|
|
f.write(modules_cpp)
|
|
|
|
return module_list
|
|
|
|
|
|
def win32_spawn(sh, escape, cmd, args, env):
|
|
import subprocess
|
|
newargs = ' '.join(args[1:])
|
|
cmdline = cmd + " " + newargs
|
|
startupinfo = subprocess.STARTUPINFO()
|
|
#startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
|
for e in env:
|
|
if type(env[e]) != type(""):
|
|
env[e] = str(env[e])
|
|
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
|
|
stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
|
|
data, err = proc.communicate()
|
|
rv = proc.wait()
|
|
if rv:
|
|
print("=====")
|
|
print(err)
|
|
print("=====")
|
|
return rv
|
|
|
|
"""
|
|
def win32_spawn(sh, escape, cmd, args, spawnenv):
|
|
import win32file
|
|
import win32event
|
|
import win32process
|
|
import win32security
|
|
for var in spawnenv:
|
|
spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
|
|
|
|
sAttrs = win32security.SECURITY_ATTRIBUTES()
|
|
StartupInfo = win32process.STARTUPINFO()
|
|
newargs = ' '.join(map(escape, args[1:]))
|
|
cmdline = cmd + " " + newargs
|
|
|
|
# check for any special operating system commands
|
|
if cmd == 'del':
|
|
for arg in args[1:]:
|
|
win32file.DeleteFile(arg)
|
|
exit_code = 0
|
|
else:
|
|
# otherwise execute the command.
|
|
hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
|
|
win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
|
|
exit_code = win32process.GetExitCodeProcess(hProcess)
|
|
win32file.CloseHandle(hProcess);
|
|
win32file.CloseHandle(hThread);
|
|
return exit_code
|
|
"""
|
|
|
|
def android_add_flat_dir(self, dir):
|
|
if (dir not in self.android_flat_dirs):
|
|
self.android_flat_dirs.append(dir)
|
|
|
|
def android_add_maven_repository(self, url):
|
|
if (url not in self.android_maven_repos):
|
|
self.android_maven_repos.append(url)
|
|
|
|
def android_add_dependency(self, depline):
|
|
if (depline not in self.android_dependencies):
|
|
self.android_dependencies.append(depline)
|
|
|
|
def android_add_java_dir(self, subpath):
|
|
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
|
|
if (base_path not in self.android_java_dirs):
|
|
self.android_java_dirs.append(base_path)
|
|
|
|
def android_add_res_dir(self, subpath):
|
|
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
|
|
if (base_path not in self.android_res_dirs):
|
|
self.android_res_dirs.append(base_path)
|
|
|
|
def android_add_aidl_dir(self, subpath):
|
|
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
|
|
if (base_path not in self.android_aidl_dirs):
|
|
self.android_aidl_dirs.append(base_path)
|
|
|
|
def android_add_jni_dir(self, subpath):
|
|
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
|
|
if (base_path not in self.android_jni_dirs):
|
|
self.android_jni_dirs.append(base_path)
|
|
|
|
def android_add_gradle_plugin(self, plugin):
|
|
if (plugin not in self.android_gradle_plugins):
|
|
self.android_gradle_plugins.append(plugin)
|
|
|
|
def android_add_gradle_classpath(self, classpath):
|
|
if (classpath not in self.android_gradle_classpath):
|
|
self.android_gradle_classpath.append(classpath)
|
|
|
|
def android_add_default_config(self, config):
|
|
if (config not in self.android_default_config):
|
|
self.android_default_config.append(config)
|
|
|
|
def android_add_to_manifest(self, file):
|
|
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
|
|
f = open(base_path, "r")
|
|
self.android_manifest_chunk += f.read()
|
|
|
|
def android_add_to_permissions(self, file):
|
|
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
|
|
f = open(base_path, "r")
|
|
self.android_permission_chunk += f.read()
|
|
|
|
def android_add_to_attributes(self, file):
|
|
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
|
|
f = open(base_path, "r")
|
|
self.android_appattributes_chunk += f.read()
|
|
|
|
def disable_module(self):
|
|
self.disabled_modules.append(self.current_module)
|
|
|
|
def use_windows_spawn_fix(self, platform=None):
|
|
|
|
if (os.name != "nt"):
|
|
return # not needed, only for windows
|
|
|
|
# On Windows, due to the limited command line length, when creating a static library
|
|
# from a very high number of objects SCons will invoke "ar" once per object file;
|
|
# that makes object files with same names to be overwritten so the last wins and
|
|
# the library looses symbols defined by overwritten objects.
|
|
# By enabling quick append instead of the default mode (replacing), libraries will
|
|
# got built correctly regardless the invocation strategy.
|
|
# Furthermore, since SCons will rebuild the library from scratch when an object file
|
|
# changes, no multiple versions of the same object file will be present.
|
|
self.Replace(ARFLAGS='q')
|
|
|
|
import subprocess
|
|
|
|
def mySubProcess(cmdline, env):
|
|
prefix = ""
|
|
if(platform == 'javascript'):
|
|
prefix = "python.exe "
|
|
|
|
startupinfo = subprocess.STARTUPINFO()
|
|
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
|
proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
|
|
stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
|
|
data, err = proc.communicate()
|
|
rv = proc.wait()
|
|
if rv:
|
|
print("=====")
|
|
print(err)
|
|
print("=====")
|
|
return rv
|
|
|
|
def mySpawn(sh, escape, cmd, args, env):
|
|
|
|
newargs = ' '.join(args[1:])
|
|
cmdline = cmd + " " + newargs
|
|
|
|
rv = 0
|
|
env = {str(key): str(value) for key, value in iteritems(env)}
|
|
if len(cmdline) > 32000 and cmd.endswith("ar"):
|
|
cmdline = cmd + " " + args[1] + " " + args[2] + " "
|
|
for i in range(3, len(args)):
|
|
rv = mySubProcess(cmdline + args[i], env)
|
|
if rv:
|
|
break
|
|
else:
|
|
rv = mySubProcess(cmdline, env)
|
|
|
|
return rv
|
|
|
|
self['SPAWN'] = mySpawn
|
|
|
|
|
|
def split_lib(self, libname, src_list = None, env_lib = None):
|
|
import string
|
|
env = self
|
|
|
|
num = 0
|
|
cur_base = ""
|
|
max_src = 64
|
|
list = []
|
|
lib_list = []
|
|
|
|
if src_list == None:
|
|
src_list = getattr(env, libname + "_sources")
|
|
|
|
if type(env_lib) == type(None):
|
|
env_lib = env
|
|
|
|
for f in src_list:
|
|
fname = ""
|
|
if type(f) == type(""):
|
|
fname = env.File(f).path
|
|
else:
|
|
fname = env.File(f)[0].path
|
|
fname = fname.replace("\\", "/")
|
|
base = string.join(fname.split("/")[:2], "/")
|
|
if base != cur_base and len(list) > max_src:
|
|
if num > 0:
|
|
lib = env_lib.add_library(libname + str(num), list)
|
|
lib_list.append(lib)
|
|
list = []
|
|
num = num + 1
|
|
cur_base = base
|
|
list.append(f)
|
|
|
|
lib = env_lib.add_library(libname + str(num), list)
|
|
lib_list.append(lib)
|
|
|
|
if len(lib_list) > 0:
|
|
import os, sys
|
|
if os.name == 'posix' and sys.platform == 'msys':
|
|
env.Replace(ARFLAGS=['rcsT'])
|
|
lib = env_lib.add_library(libname + "_collated", lib_list)
|
|
lib_list = [lib]
|
|
|
|
lib_base = []
|
|
env_lib.add_source_files(lib_base, "*.cpp")
|
|
lib = env_lib.add_library(libname, lib_base)
|
|
lib_list.insert(0, lib)
|
|
|
|
env.Prepend(LIBS=lib_list)
|
|
|
|
|
|
def save_active_platforms(apnames, ap):
|
|
|
|
for x in ap:
|
|
names = ['logo']
|
|
if os.path.isfile(x + "/run_icon.png"):
|
|
names.append('run_icon')
|
|
|
|
for name in names:
|
|
pngf = open(x + "/" + name + ".png", "rb")
|
|
b = pngf.read(1)
|
|
str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
|
|
str += " static const unsigned char _" + x[9:] + "_" + name + "[]={"
|
|
while(len(b) == 1):
|
|
str += hex(ord(b))
|
|
b = pngf.read(1)
|
|
if (len(b) == 1):
|
|
str += ","
|
|
|
|
str += "};\n"
|
|
|
|
wf = x + "/" + name + ".gen.h"
|
|
pngw = open(wf, "w")
|
|
pngw.write(str)
|
|
|
|
|
|
def no_verbose(sys, env):
|
|
|
|
colors = {}
|
|
|
|
# Colors are disabled in non-TTY environments such as pipes. This means
|
|
# that if output is redirected to a file, it will not contain color codes
|
|
if sys.stdout.isatty():
|
|
colors['cyan'] = '\033[96m'
|
|
colors['purple'] = '\033[95m'
|
|
colors['blue'] = '\033[94m'
|
|
colors['green'] = '\033[92m'
|
|
colors['yellow'] = '\033[93m'
|
|
colors['red'] = '\033[91m'
|
|
colors['end'] = '\033[0m'
|
|
else:
|
|
colors['cyan'] = ''
|
|
colors['purple'] = ''
|
|
colors['blue'] = ''
|
|
colors['green'] = ''
|
|
colors['yellow'] = ''
|
|
colors['red'] = ''
|
|
colors['end'] = ''
|
|
|
|
compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
|
|
java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
|
|
compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
|
|
link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
|
|
link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
|
|
ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
|
|
link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
|
|
java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
|
|
|
|
env.Append(CXXCOMSTR=[compile_source_message])
|
|
env.Append(CCCOMSTR=[compile_source_message])
|
|
env.Append(SHCCCOMSTR=[compile_shared_source_message])
|
|
env.Append(SHCXXCOMSTR=[compile_shared_source_message])
|
|
env.Append(ARCOMSTR=[link_library_message])
|
|
env.Append(RANLIBCOMSTR=[ranlib_library_message])
|
|
env.Append(SHLINKCOMSTR=[link_shared_library_message])
|
|
env.Append(LINKCOMSTR=[link_program_message])
|
|
env.Append(JARCOMSTR=[java_library_message])
|
|
env.Append(JAVACCOMSTR=[java_compile_source_message])
|
|
|
|
|
|
def detect_visual_c_compiler_version(tools_env):
|
|
# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
|
|
# (see the SCons documentation for more information on what it does)...
|
|
# in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV']
|
|
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
|
|
# the proper vc version that will be called
|
|
|
|
# There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
|
|
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
|
|
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
|
|
# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
|
|
# the following string values:
|
|
|
|
# "" Compiler not detected
|
|
# "amd64" Native 64 bit compiler
|
|
# "amd64_x86" 64 bit Cross Compiler for 32 bit
|
|
# "x86" Native 32 bit compiler
|
|
# "x86_amd64" 32 bit Cross Compiler for 64 bit
|
|
|
|
# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
|
|
# and similar architectures/compilers
|
|
|
|
# Set chosen compiler to "not detected"
|
|
vc_chosen_compiler_index = -1
|
|
vc_chosen_compiler_str = ""
|
|
|
|
# Start with Pre VS 2017 checks which uses VCINSTALLDIR:
|
|
if 'VCINSTALLDIR' in tools_env:
|
|
# print("Checking VCINSTALLDIR")
|
|
|
|
# find() works with -1 so big ifs below are needed... the simplest solution, in fact
|
|
# First test if amd64 and amd64_x86 compilers are present in the path
|
|
vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
|
|
if(vc_amd64_compiler_detection_index > -1):
|
|
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64"
|
|
|
|
vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
|
|
if(vc_amd64_x86_compiler_detection_index > -1
|
|
and (vc_chosen_compiler_index == -1
|
|
or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
|
|
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64_x86"
|
|
|
|
# Now check the 32 bit compilers
|
|
vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
|
|
if(vc_x86_compiler_detection_index > -1
|
|
and (vc_chosen_compiler_index == -1
|
|
or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
|
|
vc_chosen_compiler_index = vc_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86"
|
|
|
|
vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR'] + "BIN\\x86_amd64;")
|
|
if(vc_x86_amd64_compiler_detection_index > -1
|
|
and (vc_chosen_compiler_index == -1
|
|
or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
|
|
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86_amd64"
|
|
|
|
# and for VS 2017 and newer we check VCTOOLSINSTALLDIR:
|
|
if 'VCTOOLSINSTALLDIR' in tools_env:
|
|
# print("Checking VCTOOLSINSTALLDIR")
|
|
|
|
# Newer versions have a different path available
|
|
vc_amd64_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX64\\X64;")
|
|
if(vc_amd64_compiler_detection_index > -1):
|
|
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64"
|
|
|
|
vc_amd64_x86_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX64\\X86;")
|
|
if(vc_amd64_x86_compiler_detection_index > -1
|
|
and (vc_chosen_compiler_index == -1
|
|
or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
|
|
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64_x86"
|
|
|
|
vc_x86_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX86\\X86;")
|
|
if(vc_x86_compiler_detection_index > -1
|
|
and (vc_chosen_compiler_index == -1
|
|
or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
|
|
vc_chosen_compiler_index = vc_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86"
|
|
|
|
vc_x86_amd64_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX86\\X64;")
|
|
if(vc_x86_amd64_compiler_detection_index > -1
|
|
and (vc_chosen_compiler_index == -1
|
|
or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
|
|
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86_amd64"
|
|
|
|
# debug help
|
|
# print(vc_amd64_compiler_detection_index)
|
|
# print(vc_amd64_x86_compiler_detection_index)
|
|
# print(vc_x86_compiler_detection_index)
|
|
# print(vc_x86_amd64_compiler_detection_index)
|
|
# print("chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str))
|
|
|
|
return vc_chosen_compiler_str
|
|
|
|
def find_visual_c_batch_file(env):
|
|
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
|
|
|
|
version = get_default_version(env)
|
|
(host_platform, target_platform,req_target_platform) = get_host_target(env)
|
|
return find_batch_file(env, version, host_platform, target_platform)[0]
|
|
|
|
def generate_cpp_hint_file(filename):
|
|
import os.path
|
|
if os.path.isfile(filename):
|
|
# Don't overwrite an existing hint file since the user may have customized it.
|
|
pass
|
|
else:
|
|
try:
|
|
fd = open(filename, "w")
|
|
fd.write("#define GDCLASS(m_class, m_inherits)\n")
|
|
except IOError:
|
|
print("Could not write cpp.hint file.")
|
|
|
|
def generate_vs_project(env, num_jobs):
|
|
batch_file = find_visual_c_batch_file(env)
|
|
if batch_file:
|
|
def build_commandline(commands):
|
|
common_build_prefix = ['cmd /V /C set "plat=$(PlatformTarget)"',
|
|
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
|
|
'set "tools=yes"',
|
|
'(if "$(Configuration)"=="release" (set "tools=no"))',
|
|
'call "' + batch_file + '" !plat!']
|
|
|
|
result = " ^& ".join(common_build_prefix + [commands])
|
|
# print("Building commandline: ", result)
|
|
return result
|
|
|
|
env.AddToVSProject(env.core_sources)
|
|
env.AddToVSProject(env.main_sources)
|
|
env.AddToVSProject(env.modules_sources)
|
|
env.AddToVSProject(env.scene_sources)
|
|
env.AddToVSProject(env.servers_sources)
|
|
env.AddToVSProject(env.editor_sources)
|
|
|
|
# windows allows us to have spaces in paths, so we need
|
|
# to double quote off the directory. However, the path ends
|
|
# in a backslash, so we need to remove this, lest it escape the
|
|
# last double quote off, confusing MSBuild
|
|
env['MSVSBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
|
|
env['MSVSREBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
|
|
env['MSVSCLEANCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
|
|
|
|
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
|
|
# required for Visual Studio to understand that it needs to generate an NMAKE
|
|
# project. Do not modify without knowing what you are doing.
|
|
debug_variants = ['debug|Win32'] + ['debug|x64']
|
|
release_variants = ['release|Win32'] + ['release|x64']
|
|
release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
|
|
variants = debug_variants + release_variants + release_debug_variants
|
|
debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
|
|
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
|
|
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
|
|
targets = debug_targets + release_targets + release_debug_targets
|
|
msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']],
|
|
incs=env.vs_incs,
|
|
srcs=env.vs_srcs,
|
|
runfile=targets,
|
|
buildtarget=targets,
|
|
auto_build_solution=1,
|
|
variant=variants)
|
|
else:
|
|
print("Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project.")
|
|
|
|
def precious_program(env, program, sources, **args):
|
|
program = env.ProgramOriginal(program, sources, **args)
|
|
env.Precious(program)
|
|
return program
|
|
|
|
def add_shared_library(env, name, sources, **args):
|
|
library = env.SharedLibrary(name, sources, **args)
|
|
env.NoCache(library)
|
|
return library
|
|
|
|
def add_library(env, name, sources, **args):
|
|
library = env.Library(name, sources, **args)
|
|
env.NoCache(library)
|
|
return library
|
|
|
|
def add_program(env, name, sources, **args):
|
|
program = env.Program(name, sources, **args)
|
|
env.NoCache(program)
|
|
return program
|