This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category.
46 lines
1.3 KiB
XML
46 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_custom_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="category" type="String">
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</argument>
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<argument index="2" name="script" type="Script">
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</argument>
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<description>
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Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
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</description>
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</method>
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<method name="remove_custom_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="category" type="String">
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</argument>
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<description>
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Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="custom_nodes_updated">
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<description>
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Emitted when a custom Visual Script node is added or removed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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