godot/scene/3d/navigation_mesh_instance.cpp
Andrea Catania e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00

259 lines
8.1 KiB
C++

/*************************************************************************/
/* navigation_mesh.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation_mesh_instance.h"
#include "core/os/thread.h"
#include "mesh_instance.h"
#include "navigation.h"
#include "servers/navigation_server.h"
void NavigationMeshInstance::set_enabled(bool p_enabled) {
if (enabled == p_enabled)
return;
enabled = p_enabled;
if (!is_inside_tree())
return;
if (!enabled) {
NavigationServer::get_singleton()->region_set_map(region, RID());
} else {
if (navigation) {
NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
}
}
if (debug_view) {
MeshInstance *dm = Object::cast_to<MeshInstance>(debug_view);
if (is_enabled()) {
dm->set_material_override(get_tree()->get_debug_navigation_material());
} else {
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
}
}
update_gizmo();
}
bool NavigationMeshInstance::is_enabled() const {
return enabled;
}
/////////////////////////////
void NavigationMeshInstance::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
Spatial *c = this;
while (c) {
navigation = Object::cast_to<Navigation>(c);
if (navigation) {
if (enabled) {
NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
}
break;
}
c = c->get_parent_spatial();
}
if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
MeshInstance *dm = memnew(MeshInstance);
dm->set_mesh(navmesh->get_debug_mesh());
if (is_enabled()) {
dm->set_material_override(get_tree()->get_debug_navigation_material());
} else {
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
}
add_child(dm);
debug_view = dm;
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer::get_singleton()->region_set_transform(region, get_global_transform());
} break;
case NOTIFICATION_EXIT_TREE: {
if (navigation) {
NavigationServer::get_singleton()->region_set_map(region, RID());
}
if (debug_view) {
debug_view->queue_delete();
debug_view = NULL;
}
navigation = NULL;
} break;
}
}
void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
if (p_navmesh == navmesh)
return;
if (navmesh.is_valid()) {
navmesh->remove_change_receptor(this);
}
navmesh = p_navmesh;
if (navmesh.is_valid()) {
navmesh->add_change_receptor(this);
}
NavigationServer::get_singleton()->region_set_navmesh(region, p_navmesh);
if (debug_view && navmesh.is_valid()) {
Object::cast_to<MeshInstance>(debug_view)->set_mesh(navmesh->get_debug_mesh());
}
emit_signal("navigation_mesh_changed");
update_gizmo();
update_configuration_warning();
}
Ref<NavigationMesh> NavigationMeshInstance::get_navigation_mesh() const {
return navmesh;
}
struct BakeThreadsArgs {
NavigationMeshInstance *nav_mesh_instance;
};
void _bake_navigation_mesh(void *p_user_data) {
BakeThreadsArgs *args = static_cast<BakeThreadsArgs *>(p_user_data);
if (args->nav_mesh_instance->get_navigation_mesh().is_valid()) {
Ref<NavigationMesh> nav_mesh = args->nav_mesh_instance->get_navigation_mesh()->duplicate();
NavigationServer::get_singleton()->region_bake_navmesh(nav_mesh, args->nav_mesh_instance);
args->nav_mesh_instance->call_deferred("_bake_finished", nav_mesh);
memdelete(args);
} else {
ERR_PRINT("Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist");
args->nav_mesh_instance->call_deferred("_bake_finished", Ref<NavigationMesh>());
memdelete(args);
}
}
void NavigationMeshInstance::bake_navigation_mesh() {
ERR_FAIL_COND(bake_thread != NULL);
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_mesh_instance = this;
bake_thread = Thread::create(_bake_navigation_mesh, args);
ERR_FAIL_COND(bake_thread == NULL);
}
void NavigationMeshInstance::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
set_navigation_mesh(p_nav_mesh);
bake_thread = NULL;
}
String NavigationMeshInstance::get_configuration_warning() const {
if (!is_visible_in_tree() || !is_inside_tree())
return String();
if (!navmesh.is_valid()) {
return TTR("A NavigationMesh resource must be set or created for this node to work.");
}
const Spatial *c = this;
while (c) {
if (Object::cast_to<Navigation>(c))
return String();
c = Object::cast_to<Spatial>(c->get_parent());
}
return TTR("NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data.");
}
void NavigationMeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationMeshInstance::set_navigation_mesh);
ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationMeshInstance::get_navigation_mesh);
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationMeshInstance::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationMeshInstance::is_enabled);
ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationMeshInstance::bake_navigation_mesh);
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationMeshInstance::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
ADD_SIGNAL(MethodInfo("bake_finished"));
}
void NavigationMeshInstance::_changed_callback(Object *p_changed, const char *p_prop) {
update_gizmo();
update_configuration_warning();
}
NavigationMeshInstance::NavigationMeshInstance() {
enabled = true;
set_notify_transform(true);
region = NavigationServer::get_singleton()->region_create();
navigation = NULL;
debug_view = NULL;
bake_thread = NULL;
}
NavigationMeshInstance::~NavigationMeshInstance() {
if (navmesh.is_valid())
navmesh->remove_change_receptor(this);
NavigationServer::get_singleton()->free(region);
}