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2015-04-26 12:34:42 -03:00
bin -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
core Fixed bug in array comparison, fixes #1712 2015-04-26 12:12:53 -03:00
demos missing file for bbcode demo 2015-04-26 09:48:17 -03:00
doc updated outdated or missing Plane class documentation 2015-04-20 23:31:53 +02:00
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main -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
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platform -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
scene properly update emitting property when emit timeot is used, fixes #1716 2015-04-25 10:36:37 -03:00
servers -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 2015-04-26 12:34:42 -03:00
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version.py Beta1 Attempt #1 2015-04-02 12:59:23 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced