We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
15 lines
861 B
XML
15 lines
861 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSGCombiner" inherits="CSGShape" version="3.2">
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<brief_description>
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A CSG node that allows you to combine other CSG modifiers.
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</brief_description>
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<description>
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For complex arrangements of shapes, it is sometimes needed to add structure to your CSG nodes. The CSGCombiner node allows you to create this structure. The node encapsulates the result of the CSG operations of its children. In this way, it is possible to do operations on one set of shapes that are children of one CSGCombiner node, and a set of separate operations on a second set of shapes that are children of a second CSGCombiner node, and then do an operation that takes the two end results as its input to create the final shape.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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