godot/platform/x11/SCsub
Rémi Verschelde 42d3d9c345
SCons: Fix debug_symbols tests after switch to BoolVariable
Bug introduced in #45679.

Fixes part of #45816.

(cherry picked from commit 849c090343)

Also removes useless `debug_symbols=full` mode.
2021-02-08 22:36:32 +01:00

22 lines
516 B
Python

#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import platform_x11_builders
common_x11 = [
"context_gl_x11.cpp",
"crash_handler_x11.cpp",
"os_x11.cpp",
"key_mapping_x11.cpp",
"joypad_linux.cpp",
"power_x11.cpp",
"detect_prime.cpp",
]
prog = env.add_program("#bin/godot", ["godot_x11.cpp"] + common_x11)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_x11_builders.make_debug_x11))