godot/modules/gdnative/nativescript
karroffel 9786b51601 [GDNative] fix crash at shutdown when using singleton libraries and NativeScript
When a singleton library was exposing NativeScript functionality,
the NativeScriptLanguage would attempt to terminate the library at
shutdown.

Since the GDNative module itself handles singleton libraries,
it closes all singleton libraries at shutdown as well. This double free
could cause a crash, since the library referenced would no longer be alive.
2019-03-09 18:01:08 +01:00
..
api_generator.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
api_generator.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_nativescript.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nativescript.cpp [GDNative] fix crash at shutdown when using singleton libraries and NativeScript 2019-03-09 18:01:08 +01:00
nativescript.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00