godot/modules/vorbis/SCsub
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00

50 lines
1.2 KiB
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_vorbis = env_modules.Clone()
# Thirdparty source files
if (env["libvorbis"] != "system"): # builtin
thirdparty_dir = "#thirdparty/libvorbis/"
thirdparty_sources = [
#"analysis.c",
#"barkmel.c",
"bitrate.c",
"block.c",
"codebook.c",
"envelope.c",
"floor0.c",
"floor1.c",
"info.c",
"lookup.c",
"lpc.c",
"lsp.c",
"mapping0.c",
"mdct.c",
"psy.c",
#"psytune.c",
"registry.c",
"res0.c",
"sharedbook.c",
"smallft.c",
"synthesis.c",
#"tone.c",
#"vorbisenc.c",
"vorbisfile.c",
"window.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_vorbis.add_source_files(env.modules_sources, thirdparty_sources)
env_vorbis.Append(CPPPATH = [thirdparty_dir])
# also requires libogg
if (env["libogg"] != "system"): # builtin
env_vorbis.Append(CPPPATH = ["#thirdparty/libogg"])
# Godot source files
env_vorbis.add_source_files(env.modules_sources, "*.cpp")