- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
22 lines
920 B
XML
22 lines
920 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.2">
|
|
<brief_description>
|
|
Blends two animations additively inside of an [AnimationNodeBlendTree].
|
|
</brief_description>
|
|
<description>
|
|
A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range.
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
|
|
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|