godot/drivers/windows
Rémi Verschelde d66740175e Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596)
2017-01-12 19:15:30 +01:00
..
dir_access_windows.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
dir_access_windows.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
file_access_windows.cpp Windows: Define _WIN32_WINRT to 0x0600 (Vista) 2017-01-12 19:15:30 +01:00
file_access_windows.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
mutex_windows.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
mutex_windows.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
semaphore_windows.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
semaphore_windows.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
shell_windows.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
shell_windows.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
thread_windows.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
thread_windows.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00