godot/doc/classes/Joint.xml
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00

30 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Joint" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Base class for all 3D joints.
</brief_description>
<description>
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
</member>
<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath(&quot;&quot;)">
The node attached to the first side (A) of the joint.
</member>
<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath(&quot;&quot;)">
The node attached to the second side (B) of the joint.
</member>
<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority" default="1">
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
</member>
</members>
<constants>
</constants>
</class>