godot/doc/classes/Reference.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

42 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Reference" inherits="Object" category="Core" version="3.2">
<brief_description>
Base class for reference-counted objects.
</brief_description>
<description>
Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free].
In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
</description>
<tutorials>
</tutorials>
<methods>
<method name="init_ref">
<return type="bool">
</return>
<description>
Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
</description>
</method>
<method name="reference">
<return type="bool">
</return>
<description>
Increments the internal reference counter. Use this only if you really know what you are doing.
Returns [code]true[/code] if the increment was successful, [code]false[/code] otherwise.
</description>
</method>
<method name="unreference">
<return type="bool">
</return>
<description>
Decrements the internal reference counter. Use this only if you really know what you are doing.
Returns [code]true[/code] if the decrement was successful, [code]false[/code] otherwise.
</description>
</method>
</methods>
<constants>
</constants>
</class>