That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
375 lines
12 KiB
C++
375 lines
12 KiB
C++
/*************************************************************************/
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/* dom_keys.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DOM_KEYS_H
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#define DOM_KEYS_H
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#include "os/keyboard.h"
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// https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode#Constants_for_keyCode_value
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#define DOM_VK_CANCEL 0x03
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#define DOM_VK_HELP 0x06
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#define DOM_VK_BACK_SPACE 0x08
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#define DOM_VK_TAB 0x09
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#define DOM_VK_CLEAR 0x0C
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#define DOM_VK_RETURN 0x0D
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#define DOM_VK_ENTER 0x0E // "Reserved, but not used."
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#define DOM_VK_SHIFT 0x10
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#define DOM_VK_CONTROL 0x11
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#define DOM_VK_ALT 0x12
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#define DOM_VK_PAUSE 0x13
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#define DOM_VK_CAPS_LOCK 0x14
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#define DOM_VK_KANA 0x15
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#define DOM_VK_HANGUL 0x15
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#define DOM_VK_EISU 0x16
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#define DOM_VK_JUNJA 0x17
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#define DOM_VK_FINAL 0x18
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#define DOM_VK_HANJA 0x19
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#define DOM_VK_KANJI 0x19
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#define DOM_VK_ESCAPE 0x1B
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#define DOM_VK_CONVERT 0x1C
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#define DOM_VK_NONCONVERT 0x1D
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#define DOM_VK_ACCEPT 0x1E
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#define DOM_VK_MODECHANGE 0x1F
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#define DOM_VK_SPACE 0x20
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#define DOM_VK_PAGE_UP 0x21
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#define DOM_VK_PAGE_DOWN 0x22
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#define DOM_VK_END 0x23
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#define DOM_VK_HOME 0x24
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#define DOM_VK_LEFT 0x25
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#define DOM_VK_UP 0x26
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#define DOM_VK_RIGHT 0x27
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#define DOM_VK_DOWN 0x28
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#define DOM_VK_SELECT 0x29
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#define DOM_VK_PRINT 0x2A
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#define DOM_VK_EXECUTE 0x2B
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#define DOM_VK_PRINTSCREEN 0x2C
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#define DOM_VK_INSERT 0x2D
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#define DOM_VK_DELETE 0x2E
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#define DOM_VK_0 0x30
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#define DOM_VK_1 0x31
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#define DOM_VK_2 0x32
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#define DOM_VK_3 0x33
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#define DOM_VK_4 0x34
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#define DOM_VK_5 0x35
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#define DOM_VK_6 0x36
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#define DOM_VK_7 0x37
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#define DOM_VK_8 0x38
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#define DOM_VK_9 0x39
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#define DOM_VK_COLON 0x3A
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#define DOM_VK_SEMICOLON 0x3B
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#define DOM_VK_LESS_THAN 0x3C
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#define DOM_VK_EQUALS 0x3D
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#define DOM_VK_GREATER_THAN 0x3E
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#define DOM_VK_QUESTION_MARK 0x3F
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#define DOM_VK_AT 0x40
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#define DOM_VK_A 0x41
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#define DOM_VK_B 0x42
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#define DOM_VK_C 0x43
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#define DOM_VK_D 0x44
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#define DOM_VK_E 0x45
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#define DOM_VK_F 0x46
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#define DOM_VK_G 0x47
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#define DOM_VK_H 0x48
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#define DOM_VK_I 0x49
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#define DOM_VK_J 0x4A
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#define DOM_VK_K 0x4B
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#define DOM_VK_L 0x4C
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#define DOM_VK_M 0x4D
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#define DOM_VK_N 0x4E
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#define DOM_VK_O 0x4F
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#define DOM_VK_P 0x50
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#define DOM_VK_Q 0x51
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#define DOM_VK_R 0x52
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#define DOM_VK_S 0x53
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#define DOM_VK_T 0x54
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#define DOM_VK_U 0x55
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#define DOM_VK_V 0x56
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#define DOM_VK_W 0x57
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#define DOM_VK_X 0x58
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#define DOM_VK_Y 0x59
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#define DOM_VK_Z 0x5A
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#define DOM_VK_WIN 0x5B
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#define DOM_VK_CONTEXT_MENU 0x5D
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#define DOM_VK_SLEEP 0x5F
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#define DOM_VK_NUMPAD0 0x60
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#define DOM_VK_NUMPAD1 0x61
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#define DOM_VK_NUMPAD2 0x62
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#define DOM_VK_NUMPAD3 0x63
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#define DOM_VK_NUMPAD4 0x64
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#define DOM_VK_NUMPAD5 0x65
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#define DOM_VK_NUMPAD6 0x66
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#define DOM_VK_NUMPAD7 0x67
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#define DOM_VK_NUMPAD8 0x68
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#define DOM_VK_NUMPAD9 0x69
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#define DOM_VK_MULTIPLY 0x6A
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#define DOM_VK_ADD 0x6B
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#define DOM_VK_SEPARATOR 0x6C
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#define DOM_VK_SUBTRACT 0x6D
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#define DOM_VK_DECIMAL 0x6E
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#define DOM_VK_DIVIDE 0x6F
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#define DOM_VK_F1 0x70
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#define DOM_VK_F2 0x71
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#define DOM_VK_F3 0x72
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#define DOM_VK_F4 0x73
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#define DOM_VK_F5 0x74
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#define DOM_VK_F6 0x75
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#define DOM_VK_F7 0x76
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#define DOM_VK_F8 0x77
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#define DOM_VK_F9 0x78
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#define DOM_VK_F10 0x79
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#define DOM_VK_F11 0x7A
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#define DOM_VK_F12 0x7B
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#define DOM_VK_F13 0x7C
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#define DOM_VK_F14 0x7D
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#define DOM_VK_F15 0x7E
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#define DOM_VK_F16 0x7F
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#define DOM_VK_F17 0x80
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#define DOM_VK_F18 0x81
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#define DOM_VK_F19 0x82
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#define DOM_VK_F20 0x83
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#define DOM_VK_F21 0x84
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#define DOM_VK_F22 0x85
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#define DOM_VK_F23 0x86
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#define DOM_VK_F24 0x87
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#define DOM_VK_NUM_LOCK 0x90
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#define DOM_VK_SCROLL_LOCK 0x91
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#define DOM_VK_WIN_OEM_FJ_JISHO 0x92
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#define DOM_VK_WIN_OEM_FJ_MASSHOU 0x93
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#define DOM_VK_WIN_OEM_FJ_TOUROKU 0x94
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#define DOM_VK_WIN_OEM_FJ_LOYA 0x95
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#define DOM_VK_WIN_OEM_FJ_ROYA 0x96
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#define DOM_VK_CIRCUMFLEX 0xA0
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#define DOM_VK_EXCLAMATION 0xA1
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#define DOM_VK_DOUBLE_QUOTE 0xA2
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#define DOM_VK_HASH 0xA3
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#define DOM_VK_DOLLAR 0xA4
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#define DOM_VK_PERCENT 0xA5
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#define DOM_VK_AMPERSAND 0xA6
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#define DOM_VK_UNDERSCORE 0xA7
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#define DOM_VK_OPEN_PAREN 0xA8
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#define DOM_VK_CLOSE_PAREN 0xA9
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#define DOM_VK_ASTERISK 0xAA
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#define DOM_VK_PLUS 0xAB
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#define DOM_VK_PIPE 0xAC
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#define DOM_VK_HYPHEN_MINUS 0xAD
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#define DOM_VK_OPEN_CURLY_BRACKET 0xAE
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#define DOM_VK_CLOSE_CURLY_BRACKET 0xAF
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#define DOM_VK_TILDE 0xB0
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#define DOM_VK_VOLUME_MUTE 0xB5
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#define DOM_VK_VOLUME_DOWN 0xB6
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#define DOM_VK_VOLUME_UP 0xB7
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#define DOM_VK_COMMA 0xBC
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#define DOM_VK_PERIOD 0xBE
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#define DOM_VK_SLASH 0xBF
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#define DOM_VK_BACK_QUOTE 0xC0
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#define DOM_VK_OPEN_BRACKET 0xDB
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#define DOM_VK_BACK_SLASH 0xDC
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#define DOM_VK_CLOSE_BRACKET 0xDD
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#define DOM_VK_QUOTE 0xDE
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#define DOM_VK_META 0xE0
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#define DOM_VK_ALTGR 0xE1
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#define DOM_VK_WIN_ICO_HELP 0xE3
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#define DOM_VK_WIN_ICO_00 0xE4
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#define DOM_VK_WIN_ICO_CLEAR 0xE6
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#define DOM_VK_WIN_OEM_RESET 0xE9
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#define DOM_VK_WIN_OEM_JUMP 0xEA
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#define DOM_VK_WIN_OEM_PA1 0xEB
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#define DOM_VK_WIN_OEM_PA2 0xEC
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#define DOM_VK_WIN_OEM_PA3 0xED
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#define DOM_VK_WIN_OEM_WSCTRL 0xEE
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#define DOM_VK_WIN_OEM_CUSEL 0xEF
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#define DOM_VK_WIN_OEM_ATTN 0xF0
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#define DOM_VK_WIN_OEM_FINISH 0xF1
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#define DOM_VK_WIN_OEM_COPY 0xF2
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#define DOM_VK_WIN_OEM_AUTO 0xF3
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#define DOM_VK_WIN_OEM_ENLW 0xF4
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#define DOM_VK_WIN_OEM_BACKTAB 0xF5
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#define DOM_VK_ATTN 0xF6
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#define DOM_VK_CRSEL 0xF7
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#define DOM_VK_EXSEL 0xF8
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#define DOM_VK_EREOF 0xF9
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#define DOM_VK_PLAY 0xFA
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#define DOM_VK_ZOOM 0xFB
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#define DOM_VK_PA1 0xFD
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#define DOM_VK_WIN_OEM_CLEAR 0xFE
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int dom2godot_scancode(int dom_keycode) {
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if (DOM_VK_0 <= dom_keycode && dom_keycode <= DOM_VK_Z) {
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// ASCII intersection
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return dom_keycode;
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}
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if (DOM_VK_NUMPAD0 <= dom_keycode && dom_keycode <= DOM_VK_NUMPAD9) {
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// Numpad numbers
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return KEY_KP_0 + (dom_keycode - DOM_VK_NUMPAD0);
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}
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if (DOM_VK_F1 <= dom_keycode && dom_keycode <= DOM_VK_F16) {
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// F1-F16
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return KEY_F1 + (dom_keycode - DOM_VK_F1);
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}
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switch(dom_keycode) {
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//case DOM_VK_CANCEL: return KEY_UNKNOWN;
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case DOM_VK_HELP: return KEY_HELP;
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case DOM_VK_BACK_SPACE: return KEY_BACKSPACE;
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case DOM_VK_TAB: return KEY_TAB;
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case DOM_VK_CLEAR:
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case DOM_VK_WIN_OEM_CLEAR: // OEM duplicate
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return KEY_CLEAR;
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case DOM_VK_RETURN:
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case DOM_VK_ENTER: // unused according to MDN
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return KEY_RETURN;
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case DOM_VK_SHIFT: return KEY_SHIFT;
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case DOM_VK_CONTROL: return KEY_CONTROL;
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case DOM_VK_ALT:
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case DOM_VK_ALTGR:
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return KEY_ALT;
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case DOM_VK_PAUSE: return KEY_PAUSE;
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case DOM_VK_CAPS_LOCK: return KEY_CAPSLOCK;
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/*
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case DOM_VK_KANA: return KEY_UNKNOWN;
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case DOM_VK_HANGUL: return KEY_UNKNOWN;
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case DOM_VK_EISU: return KEY_UNKNOWN;
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case DOM_VK_JUNJA: return KEY_UNKNOWN;
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case DOM_VK_FINAL: return KEY_UNKNOWN;
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case DOM_VK_HANJA: return KEY_UNKNOWN;
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case DOM_VK_KANJI: return KEY_UNKNOWN;
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*/
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case DOM_VK_ESCAPE: return KEY_ESCAPE;
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/*
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case DOM_VK_CONVERT: return KEY_UNKNOWN;
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case DOM_VK_NONCONVERT: return KEY_UNKNOWN;
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case DOM_VK_ACCEPT: return KEY_UNKNOWN;
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case DOM_VK_MODECHANGE: return KEY_UNKNOWN;
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*/
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case DOM_VK_SPACE: return KEY_SPACE;
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case DOM_VK_PAGE_UP: return KEY_PAGEUP;
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case DOM_VK_PAGE_DOWN: return KEY_PAGEDOWN;
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case DOM_VK_END: return KEY_END;
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case DOM_VK_HOME: return KEY_HOME;
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case DOM_VK_LEFT: return KEY_LEFT;
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case DOM_VK_UP: return KEY_UP;
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case DOM_VK_RIGHT: return KEY_RIGHT;
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case DOM_VK_DOWN: return KEY_DOWN;
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//case DOM_VK_SELECT: return KEY_UNKNOWN;
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case DOM_VK_PRINTSCREEN: // this is the usual printScreen key
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case DOM_VK_PRINT: // maybe for alt+printScreen or physical printers?
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return KEY_PRINT;
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//case DOM_VK_EXECUTE: return KEY_UNKNOWN;
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case DOM_VK_INSERT: return KEY_INSERT;
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case DOM_VK_DELETE: return KEY_DELETE;
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case DOM_VK_META:
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case DOM_VK_WIN:
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return KEY_META;
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case DOM_VK_CONTEXT_MENU: return KEY_MENU;
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case DOM_VK_SLEEP: return KEY_STANDBY;
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// these are numpad keys according to MDN
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case DOM_VK_MULTIPLY: return KEY_KP_MULTIPLY;
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case DOM_VK_ADD: return KEY_KP_ADD;
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case DOM_VK_SEPARATOR: return KEY_KP_PERIOD; // good enough?
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case DOM_VK_SUBTRACT: return KEY_KP_SUBTRACT;
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case DOM_VK_DECIMAL: return KEY_KP_PERIOD;
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case DOM_VK_DIVIDE: return KEY_KP_DIVIDE;
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/*
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case DOM_VK_F17: return KEY_UNKNOWN;
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case DOM_VK_F18: return KEY_UNKNOWN;
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case DOM_VK_F19: return KEY_UNKNOWN;
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case DOM_VK_F20: return KEY_UNKNOWN;
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case DOM_VK_F21: return KEY_UNKNOWN;
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case DOM_VK_F22: return KEY_UNKNOWN;
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case DOM_VK_F23: return KEY_UNKNOWN;
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case DOM_VK_F24: return KEY_UNKNOWN;
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*/
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case DOM_VK_NUM_LOCK: return KEY_NUMLOCK;
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case DOM_VK_SCROLL_LOCK: return KEY_SCROLLLOCK;
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/*
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case DOM_VK_WIN_OEM_FJ_JISHO: return KEY_UNKNOWN;
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case DOM_VK_WIN_OEM_FJ_MASSHOU: return KEY_UNKNOWN;
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case DOM_VK_WIN_OEM_FJ_TOUROKU: return KEY_UNKNOWN;
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case DOM_VK_WIN_OEM_FJ_LOYA: return KEY_UNKNOWN;
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case DOM_VK_WIN_OEM_FJ_ROYA: return KEY_UNKNOWN;
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*/
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case DOM_VK_CIRCUMFLEX: return KEY_ASCIICIRCUM;
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case DOM_VK_EXCLAMATION: return KEY_EXCLAM;
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case DOM_VK_DOUBLE_QUOTE: return KEY_QUOTEDBL;
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case DOM_VK_HASH: return KEY_NUMBERSIGN;
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case DOM_VK_DOLLAR: return KEY_DOLLAR;
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case DOM_VK_PERCENT: return KEY_PERCENT;
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case DOM_VK_AMPERSAND: return KEY_AMPERSAND;
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case DOM_VK_UNDERSCORE: return KEY_UNDERSCORE;
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case DOM_VK_OPEN_PAREN: return KEY_PARENLEFT;
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case DOM_VK_CLOSE_PAREN: return KEY_PARENRIGHT;
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case DOM_VK_ASTERISK: return KEY_ASTERISK;
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case DOM_VK_PLUS: return KEY_PLUS;
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case DOM_VK_PIPE: return KEY_BAR;
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case DOM_VK_HYPHEN_MINUS: return KEY_MINUS;
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case DOM_VK_OPEN_CURLY_BRACKET: return KEY_BRACELEFT;
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case DOM_VK_CLOSE_CURLY_BRACKET: return KEY_BRACERIGHT;
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case DOM_VK_TILDE: return KEY_ASCIITILDE;
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case DOM_VK_VOLUME_MUTE: return KEY_VOLUMEMUTE;
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case DOM_VK_VOLUME_DOWN: return KEY_VOLUMEDOWN;
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case DOM_VK_VOLUME_UP: return KEY_VOLUMEUP;
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case DOM_VK_COMMA: return KEY_COMMA;
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case DOM_VK_PERIOD: return KEY_PERIOD;
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case DOM_VK_SLASH: return KEY_SLASH;
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case DOM_VK_BACK_QUOTE: return KEY_QUOTELEFT;
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case DOM_VK_OPEN_BRACKET: return KEY_BRACKETLEFT;
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case DOM_VK_BACK_SLASH: return KEY_BACKSLASH;
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case DOM_VK_CLOSE_BRACKET: return KEY_BRACKETRIGHT;
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case DOM_VK_QUOTE: return KEY_APOSTROPHE;
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// rest is OEM/unusual
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default: return KEY_UNKNOWN;
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};
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}
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#endif
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