godot/thirdparty/icu4c/common/uset_imp.h

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*
* Copyright (C) 2004-2007, International Business Machines
* Corporation and others. All Rights Reserved.
*
*******************************************************************************
* file name: uset_imp.h
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
* created on: 2004sep07
* created by: Markus W. Scherer
*
* Internal USet definitions.
*/
#ifndef __USET_IMP_H__
#define __USET_IMP_H__
#include "unicode/utypes.h"
#include "unicode/uset.h"
U_CDECL_BEGIN
typedef void U_CALLCONV
USetAdd(USet *set, UChar32 c);
typedef void U_CALLCONV
USetAddRange(USet *set, UChar32 start, UChar32 end);
typedef void U_CALLCONV
USetAddString(USet *set, const UChar *str, int32_t length);
typedef void U_CALLCONV
USetRemove(USet *set, UChar32 c);
typedef void U_CALLCONV
USetRemoveRange(USet *set, UChar32 start, UChar32 end);
/**
* Interface for adding items to a USet, to keep low-level code from
* statically depending on the USet implementation.
* Calls will look like sa->add(sa->set, c);
*/
struct USetAdder {
USet *set;
USetAdd *add;
USetAddRange *addRange;
USetAddString *addString;
USetRemove *remove;
USetRemoveRange *removeRange;
};
typedef struct USetAdder USetAdder;
U_CDECL_END
#endif