godot/platform
Fabio Alessandrelli 98b42ca958 [HTML5] Fix input not working when buffered.
After input buffering was reworked, input accumulation is now handled
outside of OS, and the JavaScript plaform never implemented that.
Additionally, the JavaScript platform is quite obnoxious about calling
specific APIs outside specific user triggered events.

This commit adds event flushing during the main iteration, and forces it
during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel
events (effectively only accumulating only "move" events).
2021-09-12 18:42:43 +02:00
..
android Update Oculus vr configs and add support for accessing Oculus OpenXR runtime 2021-08-27 11:16:20 -07:00
iphone fix(ios): Clipboard get/set missing implement 2021-09-10 21:46:54 +07:00
javascript [HTML5] Fix input not working when buffered. 2021-09-12 18:42:43 +02:00
osx Merge pull request #51117 from Calinou/macos-fix-xbox-bluetooth-controllers-3.x 2021-08-16 17:50:17 +02:00
server Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
uwp Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
windows Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
x11 Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00