godot/platform/server
Rémi Verschelde 98d0bf7d7a assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.

(cherry picked from commit 9d8a9ea826)
2020-03-06 23:53:23 +01:00
..
detect.py assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 23:53:23 +01:00
godot_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_server.cpp Remove unused driver/dummy/audio_driver_dummy.h 2020-02-20 08:00:34 +01:00
os_server.h Remove unused ip_unix member from OSX/server. 2020-01-14 17:33:49 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00