godot/thirdparty/assimp/revision.h
Rémi Verschelde 98d0bf7d7a assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.

(cherry picked from commit 9d8a9ea826)
2020-03-06 23:53:23 +01:00

28 lines
770 B
C++

#ifndef ASSIMP_REVISION_H_INC
#define ASSIMP_REVISION_H_INC
#define GitVersion 0x308db73d
#define GitBranch "master"
#define VER_MAJOR 5
#define VER_MINOR 0
#define VER_PATCH 0
#define VER_BUILD 0
#define STR_HELP(x) #x
#define STR(x) STR_HELP(x)
#define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD
#if (GitVersion == 0)
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD)
#else
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit 308db73d)"
#endif
#ifdef NDEBUG
#define VER_ORIGINAL_FILENAME_STR "assimp.dll"
#else
#define VER_ORIGINAL_FILENAME_STR "assimp.dll"
#endif // NDEBUG
#endif // ASSIMP_REVISION_H_INC