godot/scene/gui/popup.h
homer666 80e9e93e27 Add Popup::popup_centered_clamped method
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00

91 lines
3.3 KiB
C++

/*************************************************************************/
/* popup.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef POPUP_H
#define POPUP_H
#include "scene/gui/control.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Popup : public Control {
GDCLASS(Popup, Control);
bool exclusive;
bool popped_up;
protected:
virtual void _post_popup() {}
void _gui_input(Ref<InputEvent> p_event);
void _notification(int p_what);
virtual void _fix_size();
static void _bind_methods();
public:
enum {
NOTIFICATION_POST_POPUP = 80,
NOTIFICATION_POPUP_HIDE = 81
};
void set_exclusive(bool p_exclusive);
bool is_exclusive() const;
void popup_centered_ratio(float p_screen_ratio = 0.75);
void popup_centered(const Size2 &p_size = Size2());
void popup_centered_minsize(const Size2 &p_minsize = Size2());
void set_as_minsize();
void popup_centered_clamped(const Size2 &p_size = Size2(), float p_fallback_ratio = 0.75);
virtual void popup(const Rect2 &p_bounds = Rect2());
virtual String get_configuration_warning() const;
Popup();
~Popup();
};
class PopupPanel : public Popup {
GDCLASS(PopupPanel, Popup);
protected:
void _update_child_rects();
void _notification(int p_what);
public:
void set_child_rect(Control *p_child);
virtual Size2 get_minimum_size() const;
PopupPanel();
};
#endif