godot/scene/main
Pedro J. Estébanez 4087e61900 Reset display folded for an instanced scene if editable children is toggled off
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-07 15:46:13 +02:00
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canvas_layer.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
canvas_layer.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
http_request.cpp Remove set_ip_type from network classes (no longer needed) 2017-03-22 21:00:23 +01:00
http_request.h Remove set_ip_type from network classes (no longer needed) 2017-03-22 21:00:23 +01:00
instance_placeholder.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
instance_placeholder.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
node.cpp Reset display folded for an instanced scene if editable children is toggled off 2017-04-07 15:46:13 +02:00
node.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
resource_preloader.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
resource_preloader.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
scene_main_loop.cpp Add the option to check if input was handled 2017-04-05 08:15:15 +02:00
scene_main_loop.h Add the option to check if input was handled 2017-04-05 08:15:15 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
timer.cpp Fixer looping timer accumulation in _process 2017-04-05 08:24:15 +02:00
timer.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
viewport.cpp Viewport: Fix undefined behaviour found by llvm sanitizer. 2017-04-05 08:18:59 +02:00
viewport.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00